Generating selfie images on the surface of a celestial body poses several challenges, including the position of the robotic arm, camera field of view, and limited shooting time. To address these challenges, the PCMIS (3D Point Cloud Matching Based Image Stitching) algorithm is designed, along with a corresponding shooting plan. This algorithm establishes a correspondence between depth and color information, enabling the generation of stitching views under any given view parameter. Furthermore, the algorithm is accelerated using GPU processing, resulting in a significant reduction in stitching time. The algorithm is successfully applied to generate selfie images for the Chang’e-5 mission.
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We present a novel algorithm BADF (Bounding Volume Hierarchy Based Adaptive Distance Fields) for accelerating the construction of ADFs (adaptive distance fields) of rigid and deformable models on graphics processing units. Our approach is based on constructing a bounding volume hierarchy (BVH) and we use that hierarchy to generate an octree-based ADF. We exploit the coherence between successive frames and sort the grid points of the octree to accelerate the computation. Our approach is applicable to rigid and deformable models. Our GPU-based (graphics processing unit based) algorithm is about 20x–50x faster than current mainstream central processing unit based algorithms. Our BADF algorithm can construct the distance fields for deformable models with 60k triangles at interactive rates on an NVIDIA GTX GeForce 1060. Moreover, we observe 3x speedup over prior GPU-based ADF algorithms.
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