Structured grid layouts are preferable in many 2D visual content creation scenarios since their structures facilitate further layout editing. Multiple geometry-based methods can effectively create structured grid layouts but require user-provided constraints or rules. Existing data-driven approaches have achieved remarkable layout generation performance, but fail to produce appropriate layout structures. We present GTLayout, a novel generative model for structured grid layout generation. We adopt general trees to represent structured grid layouts and exploit a recursive neural network (RvNN) for this generation task. Our model can handle grid layouts with varied structures and regular arrangements. Qualitative and quantitative experiments on public grid layout datasets show that our method outperforms several baselines in the tasks of layout reconstruction and layout generation, especially for datasets containing few samples. We also demonstrate that the structured layout space constructed by our method can blend structures of layouts, as well as providing a visualization and analysis of the layout space. Additionally, we consider two application cases based on GTLayout: multiple layout interpolation and conditional layout generation. Our code is available at https://github.com/Warren-swr/GT-Layout.
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Open Access
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Well-designed indoor scenes incorporate interior design knowledge, which has been an essential prior for most indoor scene modeling methods. However, the layout qualities of indoor scene datasets are often uneven, and most existing data-driven methods do not differentiate indoor scene examples in terms of quality. In this work, we aim to explore an approach that leverages datasets with differentiated indoor sceneexamples for indoor scene modeling. Our solution conducts subjective evaluations on lightweight datasets having various room configurations and furniture layouts, via pairwise comparisons based on fuzzy set theory. We also develop a system to use such examples to guide indoor scene modeling using user-specified objects. Specifically, we focus on object groups associated with certain human activities, and define room features to encode the relations between the position and direction of an object group and the room configuration. To perform indoor scene modeling, given an empty room, our system first assesses it in terms of the user-specified object groups, and then places associated objects in the room guided by the assessment results. A series of experimental results and comparisons to state-of-the-art indoor scene synthesis methods are presented to validate the usefulness and effectiveness of our approach.
In this paper, we present DEMC, a deep dual-encoder network to remove Monte Carlo noise efficiently while preserving details. Denoising Monte Carlo rendering is different from natural image denoising since inexpensive by-products (feature buffers) can be extracted in the rendering stage. Most of them are noise-free and can provide sufficient details for image reconstruction. However, these feature buffers also contain redundant information. Hence, the main challenge of this topic is how to extract useful information and reconstruct clean images. To address this problem, we propose a novel network structure, dual-encoder network with a feature fusion sub-network, to fuse feature buffers firstly, then encode the fused feature buffers and a noisy image simultaneously, and finally reconstruct a clean image by a decoder network. Compared with the state-of-the-art methods, our model is more robust on a wide range of scenes, and is able to generate satisfactory results in a significantly faster way.
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Point cloud segmentation is a fundamental problem. Due to the complexity of real-world scenes and the limitations of 3D scanners, interactive segmentation is currently the only way to cope with all kinds of point clouds. However, interactively segmenting complex and large-scale scenes is very time-consuming. In this paper, we present a novel interactive system for segmenting point cloud scenes. Our system automatically suggests a series of camera views, in which users can conveniently specify segmentation guidance. In this way, users may focus on specifying segmentation hints instead of manually searching for desirable views of unsegmented objects, thus significantly reducing user effort. To achieve this, we introduce a novel view preference model, which is based on a set of dedicated view attributes, with weights learned from a user study. We also introduce support relations for both graph-cut-based segmentation and finding similar objects. Our experiments show that our segmentation technique helps users quickly segment various types of scenes, outperforming alternative methods.
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