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Open Access Research Article Issue
Temporal illumination variation compensation using perpendicular whisk-broom hyperspectral scans
Computational Visual Media 2026, 12(3): 721-741
Published: 24 July 2025
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This study introduces a novel method to mitigate temporal illumination variations in whisk-broom hyperspectral imaging under varying environmental illumination conditions. Whisk-broom hyperspectral imaging captures high resolution spectra pixel-by-pixel sequentially, a process susceptible to sunlight fluctuations over time, particularly when imaging cultural artifacts outdoors. Despite sunlight's broad spectrum, its variability over time can compromise the quality of hyperspectral images, affecting data analysis. Prior strategies suggested a supplementary single compensating vertical scan alongside the standard row-wise raster scan. However, this strategy fails when the additional single vertical scan is performed near or on a black frame. Building on this, our study proposes using two scans, one performed orthogonally to the traditional row-wise scan, to counteract illumination variations. Furthermore, we formulate the compensation problem in logarithmic space, exploiting the low-dimensional structure of the reflectance and illumination spectra. Using total variation penalization in the cost function enhances smoothness. Our method achieves robust compensation for changes in environmental illumination. We also demonstrate that we can use multiple columns from the column-wise scan without significantly decreasing the compensation quality while reducing acquisition time. We illustrate the application of our methods to hyperspectral images of stained-glass windows of the historic Cathédrale Notre-Dame d'Amiens in France.

Open Access Research Article Issue
Continual few-shot patch-based learning for anime-style colorization
Computational Visual Media 2024, 10(4): 705-723
Published: 09 July 2024
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Downloads:126

The automatic colorization of anime line drawings is a challenging problem in production pipelines. Recent advances in deep neural networks have addressed this problem; however, collecting many images of colorization targets in novel anime work before the colorization process starts leads to chicken-and-egg problems and has become an obstacle to using them in production pipelines. To overcome this obstacle, we propose a new patch-based learning method for few-shot anime-style colorization. The learning method adopts an efficient patch sampling technique with position embedding according to the characteristics of anime line drawings. We also present a continuous learning strategy that continuously updates our colorization model using new samples colorized by human artists. The advantage of our method is that it can learn our colorization model from scratch or pre-trained weights using only a few pre- and post-colorized line drawings that are created by artists in their usual colorization work. Therefore, our method can be easily incorporated within existing production pipelines. We quantitatively demonstrate that our colorization method outperforms state-of-the-art methods.

Open Access Research Article Issue
Acquiring non-parametric scattering phase function from a single image
Computational Visual Media 2018, 4(4): 323-331
Published: 22 August 2018
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Downloads:56

Acquiring accurate scattering properties is important for rendering translucent materials. In particular, the phase function, which determines the distribution of scattering directions, plays a significant role in the appearance of a material. We propose a distinctive scattering theory that approximates the effect of single scattering to acquire the non-parametric phase function from a single image. Furthermore, in various experiments, we measured the phase functions from several real diluted media and rendered images of these materials to evaluate the effectiveness of our theory.

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