Modern urban rail transit systems face unprecedented challenges and opportunities due to accelerated urbanization and growing travel demand, which increase the need for operational efficiency and service quality. Traditional approaches based on Communication-Based Train Control (CBTC) systems are insufficient for fluctuating passenger flows. This study introduces a Virtual Coupled Train Set (VCTS) controlled by Multi-Agent Reinforcement Learning (MARL) to address these issues. VCTS enhances capacity and efficiency by dynamically adjusting train spacing and formations through train-to-train communication and onboard sensors. The MARL framework optimizes collaborative control in high-dimensional state spaces, complex action spaces, and dynamic environments. Simulation results demonstrate that the proposed MARL algorithm significantly improves train operation efficiency and safety compared to both traditional methods and previous reinforcement learning approaches. This research advances the application of the Internet of Things in rail transit, offering innovative solutions for safer, more efficient, and intelligent urban rail systems.
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Open Access
Research Article
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Open Access
Research Article
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With the significant advancement in the Internet of Things (IoT), Streaming Federated Learning (SFL) as a novel distributed learning approach can deal with time-varying streaming data among multiple sources. Standard SFL protocol is a collaborative training framework that enables many clients bounded with different online data sources to participate in a continuous training task. However, existing works ignore the cold-start problem and insufficient training data obstacle. Besides, due to the client heterogeneity and forgetting problem, the global model faces performance degradation during the time-series streaming data. In our work, we propose a digital twin-enabled SFL, a novel federated learning system with digital twin support to augment training data on demand. Instead of adopting an asynchronous federated learning protocol or buffer technique to wait for clients to have enough data, Generative adversarial network-based digital twins are introduced to construct a virtual replica for each federated learning client to generate a synthetic dataset based on the real data stream. We conduct the experiments using real-world datasets to evaluate the proposed SFL framework. The results under multiple data stream scenarios and various client behaviors demonstrate that our work outperforms the state-of-the-art baseline.
Open Access
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As the device complexity keeps increasing, the blockchain networks have been celebrated as the cornerstone of numerous prominent platforms owing to their ability to provide distributed and immutable ledgers and data-driven autonomous organizations. The distributed consensus algorithm is the core component that directly dictates the performance and properties of blockchain networks. However, the inherent characteristics of the shared wireless medium, such as fading, interference, and openness, pose significant challenges to achieving consensus within these networks, especially in the presence of malicious jamming attacks. To cope with the severe consensus problem, in this paper, we present a distributed jamming-resilient consensus algorithm for blockchain networks in wireless environments, where the adversary can jam the communication channel by injecting jamming signals. Based on a non-binary slight jamming model, we propose a distributed four-stage algorithm to achieve consensus in the wireless blockchain network, including leader election, leader broadcast, leader aggregation, and leader announcement stages. With high probability, we prove that our jamming-resilient algorithm can ensure the validity, agreement, termination, and total order properties of consensus with the time complexity of
Open Access
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With the enhancement of data collection capabilities, massive streaming data have been accumulated in numerous application scenarios. Specifically, the issue of classifying data streams based on mobile sensors can be formalized as a multi-task multi-view learning problem with a specific task comprising multiple views with shared features collected from multiple sensors. Existing incremental learning methods are often single-task single-view, which cannot learn shared representations between relevant tasks and views. An adaptive multi-task multi-view incremental learning framework for data stream classification called MTMVIS is proposed to address the above challenges, utilizing the idea of multi-task multi-view learning. Specifically, the attention mechanism is first used to align different sensor data of different views. In addition, MTMVIS uses adaptive Fisher regularization from the perspective of multi-task multi-view learning to overcome catastrophic forgetting in incremental learning. Results reveal that the proposed framework outperforms state-of-the-art methods based on the experiments on two different datasets with other baselines.
Open Access
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Open Access
Issue
Most blockchain systems currently adopt resource-consuming protocols to achieve consensus between miners; for example, the Proof-of-Work (PoW) and Practical Byzantine Fault Tolerant (PBFT) schemes, which have a high consumption of computing/communication resources and usually require reliable communications with bounded delay. However, these protocols may be unsuitable for Internet of Things (IoT) networks because the IoT devices are usually lightweight, battery-operated, and deployed in an unreliable wireless environment. Therefore, this paper studies an efficient consensus protocol for blockchain in IoT networks via reinforcement learning. Specifically, the consensus protocol in this work is designed on the basis of the Proof-of-Communication (PoC) scheme directly in a single-hop wireless network with unreliable communications. A distributed MultiAgent Reinforcement Learning (MARL) algorithm is proposed to improve the efficiency and fairness of consensus for miners in the blockchain system. In this algorithm, each agent uses a matrix to depict the efficiency and fairness of the recent consensus and tunes its actions and rewards carefully in an actor-critic framework to seek effective performance. Empirical results from the simulation show that the fairness of consensus in the proposed algorithm is guaranteed, and the efficiency nearly reaches a centralized optimal solution.
Open Access
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Large-scale graphs usually exhibit global sparsity with local cohesiveness, and mining the representative cohesive subgraphs is a fundamental problem in graph analysis. The
Open Access
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The prevalence of graph data has brought a lot of attention to cohesive and dense subgraph mining. In contrast with the large number of indexes proposed to help mine dense subgraphs in general graphs, only very few indexes are proposed for the same in bipartite graphs. In this work, we present the index called
Scalability has long been a major challenge of cryptocurrency systems, which is mainly caused by the delay in reaching consensus when processing transactions on-chain. As an effective mitigation approach, the payment channel networks (PCNs) enable private channels among blockchain nodes to process transactions off-chain, relieving long-time waiting for the online transaction confirmation. The state-of-the-art studies of PCN focus on improving the efficiency and availability via optimizing routing, scheduling, and initial deposits, as well as preventing the system from security and privacy attacks. However, the behavioral decision dynamics of blockchain nodes under potential malicious attacks is largely neglected. To fill this gap, we employ the game theory to study the characteristics of channel interactions from both the micro and macro perspectives under the situation of channel depletion attacks. Our study is progressive, as we conduct the game-theoretic analysis of node behavioral characteristics from individuals to the whole population of PCN. Our analysis is complementary, since we utilize not only the classic game theory with the complete rationality assumption, but also the evolutionary game theory considering the limited rationality of players to portray the evolution of PCN. The results of numerous simulation experiments verify the effectiveness of our analysis.
Open Access
Issue
In recent years, due to the wide implementation of mobile agents, the Internet-of-Things (IoT) networks have been applied in several real-life scenarios, servicing applications in the areas of public safety, proximity-based services, and fog computing. Meanwhile, when more complex tasks are processed in IoT networks, demands on identity authentication, certifiable traceability, and privacy protection for services in IoT networks increase. Building a blockchain system in IoT networks can greatly satisfy such demands. However, the blockchain building in IoT brings about new challenges compared with that in the traditional full-blown Internet with reliable transmissions, especially in terms of achieving consensus on each block in complex wireless environments, which directly motivates our work. In this study, we fully considered the challenges of achieving a consensus in a blockchain system in IoT networks, including the negative impacts caused by contention and interference in wireless channel, and the lack of reliable transmissions and prior network organizations. By proposing a distributed consensus algorithm for blockchains on multi-hop IoT networks, we showed that it is possible to directly reach a consensus for blockchains in IoT networks, without relying on any additional network layers or protocols to provide reliable and ordered communications. In our theoretical analysis, we showed that our consensus algorithm is asymptotically optimal on time complexity and is energy saving. The extensive simulation results also validate our conclusions in the theoretical analysis.
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