Urban green spaces such as parks and gardens are indispensable in both virtual and real-world environments. Therefore, planning such spaces is highly valuable. While scene synthesis literature has limited interest in this topic, many existing parametric design and procedural content generation approaches can be adapted to generate urban green spaces. However, these approaches heavily rely on manual work or are prone to producing monotonously repeated objects. This paper presents a framework that can automatically plan urban green spaces. Tailored to urban green space design, our framework comprises three steps: road system generation, region type planning, and model placement. First, it constructs undirected graphs to generate a sound road system for an empty site and divides the space into separate regions. Then it applies a genetic algorithm to plan suitable surface and vegetation for every region. Finally, it places landscape models based on various patterns and adds embellishments to complete an appealing urban green space. Our framework enables the automatic production of urban green spaces. Through extensive experiments, we demonstrate that the generated results are plausible and reasonable.
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Open Access
Research Article
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Computational Visual Media 2026, 12(3): 701-720
Published: 22 April 2026
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