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Open Access Research Issue
MOPCGRL: Multi-Objective Procedural Content Generation via Reinforcement Learning
Complex System Modeling and Simulation 2026, 6(1): 57-74
Published: 20 March 2026
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Online content generation enables automatic and adaptive creation of diverse and playable game content for maximizing player experience or testing Artificial Intelligence (AI) algorithms. Multiple diversity metrics have been formulated on different content facets in the literature, while some of them conflict with one another. Existing work addresses this multi-dimensional diversity nature by converting those metrics into one term that is further used to direct the training of content generators. However, each generator is trained to meet the preference specified by the weights and fails to fully interpret the relationships among these metrics or provide different trade-offs. This paper proposes a multi-objective procedural content generation via reinforcement learning to train a set of generators that create diverse game content in an online manner while balancing the trade-off between multiple diversity metrics with playability as a constraint. Our framework is compared with state-of-the-art approaches on the commonly used Mario-AI benchmark. Results show that our framework is capable of increasing the diversity of the generator distribution while accelerating the convergence during the early stages of model training. Our approach enables researchers, designers, and practitioners to gain a better understanding of the relationship among conflicting diversity metrics, allowing them to generate content more efficiently and accurately tailored to specific needs.

Open Access Research Article Issue
AutoSceCraft: Generate Various Driving Scenarios from Scratch for Autonomous Driving Systems
Tsinghua Science and Technology 2026, 31(2): 1282-1305
Published: 26 September 2025
Abstract PDF (41.1 MB) Collect
Downloads:540

Autonomous Driving Systems (ADS) are safety-critical. Abundant and various driving scenarios are required to train accurate and robust models, and comprehensively test each module of autonomous driving systems (i.e., perception, tracking, prediction, planning, and control modules). However, collecting driving scenario data from the real physical world is expensive and inefficient. Most existing works generate simulated driving scenarios by varying the behaviors of dynamic objects on simple road networks (e.g., highways), while the influence of roadside structures and scenarios with complex road networks are not considered. This paper proposes a novel driving scenario generation approach, Automated Scenario Crafting (AutoSceCraft), to automatically produce abundant driving scenarios containing various road networks, traffic rules, roadside structures, and dynamic objects at low cost. To validate the effectiveness and efficiency of our proposed framework, AutoSceCraft is integrated into three popular driving simulators, including SMARTS, esmini, and CARLA. Numerical experiments and scenario visualization results show that AutoSceCraft can generate effectively and efficiently various driving scenarios from scratch for testing and training various modules (including perception, prediction, and planning modules) within autonomous driving systems.

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