We consider two well-known mathematical representations of informational structures in game theory. The first is based on the set of historical sequences of information encountered in the game while the second is given by the informational digraph of the game. We show that while the latter can always be embedded into the former under some mild technical condition, the converse does not hold in general. We give a necessary and sufficient condition for an informational digraph to be equivalent to a sequence theoretic informational structure and discuss the relevance of this result to game theory.
- Article type
- Year
Open Access
Research Article
Issue
Open Access
Research Article
Issue
We study a simple motion differential game with many pursuers and one evader with equal capabilities in
京公网安备11010802044758号