In everyday life, people effectively convey their intentions through pointing gestures without explicitly naming objects. In particular, pointing gestures used in conjunction with linguistic expressions such as “this” and “that” play a crucial role in intuitively indicating objects or locations in space. Although research on the recognition of such nonverbal gestures has been actively pursued within the field of human-computer interaction (HCI), accurately interpreting a user’s intent remains challenging in situations where the pointing gesture is ambiguous. This paper proposes an integrated system that combines a large language model (LLM), capable of understanding complex human language expressions, with pointing gestures designed to designate targets in space, thereby effectively processing multimodal user commands. The system is designed to accurately recognize user intentions even in complex and uncertain environments (e.g., indoor spaces with multiple objects) by synergistically leveraging spatial information obtained from pointing gestures and contextual reasoning provided by the LLM. To validate the proposed approach, we constructed a dataset comprising complex real-world environments and diverse utterances, and conducted experiments to meticulously analyze the system’s performance and limitations. This study demonstrates the potential for natural expansion of language-based spatial understanding within HCI, and suggests avenues for future research in related fields.
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Open Access
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Open Access
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Adversarial attacks pose a significant threat to artificial intelligence systems by exposing them to vulnerabilities in deep learning models. Existing defense mechanisms often suffer drawbacks, such as the need for model retraining, significant inference time overhead, and limited effectiveness against specific attack types. Achieving perfect defense against adversarial attacks remains elusive, emphasizing the importance of mitigation strategies. In this study, we propose a defense mechanism that applies random cropping and Gaussian filtering to input images to mitigate the impact of adversarial attacks. First, the image was randomly cropped to vary its dimensions and then placed at the center of a fixed 299
Open Access
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Scene graph prediction has emerged as a critical task in computer vision, focusing on transforming complex visual scenes into structured representations by identifying objects, their attributes, and the relationships among them. Extending this to 3D semantic scene graph (3DSSG) prediction introduces an additional layer of complexity because it requires the processing of point-cloud data to accurately capture the spatial and volumetric characteristics of a scene. A significant challenge in 3DSSG is the long-tailed distribution of object and relationship labels, causing certain classes to be severely underrepresented and suboptimal performance in these rare categories. To address this, we proposed a fusion prototypical network (FPN), which combines the strengths of conventional neural networks for 3DSSG with a Prototypical Network. The former are known for their ability to handle complex scene graph predictions while the latter excels in few-shot learning scenarios. By leveraging this fusion, our approach enhances the overall prediction accuracy and substantially improves the handling of underrepresented labels. Through extensive experiments using the 3DSSG dataset, we demonstrated that the FPN achieves state-of-the-art performance in 3D scene graph prediction as a single model and effectively mitigates the impact of the long-tailed distribution, providing a more balanced and comprehensive understanding of complex 3D environments.
Open Access
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Recent research on adversarial attacks has primarily focused on white-box attack techniques, with limited exploration of black-box attack methods. Furthermore, in many black-box research scenarios, it is assumed that the output label and probability distribution can be observed without imposing any constraints on the number of attack attempts. Unfortunately, this disregard for the real-world practicality of attacks, particularly their potential for human detectability, has left a gap in the research landscape. Considering these limitations, our study focuses on using a similar color attack method, assuming access only to the output label, limiting the number of attack attempts to 100, and subjecting the attacks to human perceptibility testing. Through this approach, we demonstrated the effectiveness of black box attack techniques in deceiving models and achieved a success rate of 82.68% in deceiving humans. This study emphasizes the significance of research that addresses the challenge of deceiving both humans and models, highlighting the importance of real-world applicability.
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