Sort:
Open Access Research Article Issue
FRNeRF: Fusion and regularization fields for dynamic view synthesis
Computational Visual Media 2025, 11(5): 965-981
Published: 10 July 2025
Abstract PDF (18.2 MB) Collect
Downloads:44

Novel space–time view synthesis for monocular video is a highly challenging task: both static and dynamic objects usually appear in the video, but only a single view of the current scene is available, resulting in inaccurate synthesis results. To address this challenge, we propose FRNeRF, a novel space–time view synthesis method with a fusion regularization field. Specifically, we design a 2D–3D fusion regularization field for the original dynamic neural field, which helps reduce blurring of dynamic objects in the scene. In addition, we add image prior features to the hierarchical sampling to solve the problem that the traditional hierarchical sampling strategy cannot obtain sufficient sampling points during training. We evaluate our method extensively on multiple datasets and show the results of dynamic space–time view synthesis. Our method achieves state-of-the-art performance both qualitatively and quantitatively. Code is available for research purposes at https://cic.tju.edu.cn/faculty/likun/projects/FRNerf.

Open Access Research Article Issue
STATE: Learning structure and texture representations for novel view synthesis
Computational Visual Media 2023, 9(4): 767-786
Published: 11 July 2023
Abstract PDF (10.1 MB) Collect
Downloads:63

Novel viewpoint image synthesis is very challenging, especially from sparse views, due to large changes in viewpoint and occlusion. Existing image-based methods fail to generate reasonable results for invisible regions, while geometry-based methods have difficulties in synthesizing detailed textures. In this paper, we propose STATE, an end-to-end deep neural network, for sparse view synthesis by learning structure and texture representations. Structure is encoded as a hybrid feature field to predict reasonable structures for invisible regions while maintaining original structures for visible regions, and texture is encoded as a deformed feature map to preserve detailed textures. We propose a hierarchical fusion scheme with intra-branch and inter-branch aggregation, in which spatio-view attention allows multi-view fusion at the feature level to adaptively select important information by regressing pixel-wise or voxel-wise confidence maps. By decoding the aggregated features, STATE is able to generate realistic images with reasonable structures and detailed textures. Experimental results demonstrate that our method achieves qualitatively and quantitatively better results than state-of-the-art methods. Our method also enables texture and structure editing applications benefiting from implicit disentanglement of structure and texture. Our code is available at http://cic.tju.edu.cn/faculty/likun/projects/STATE.

Total 2