With the widespread deployment of indoor positioning systems, an unprecedented scale of indoor trajectories is being produced. By considering the inherent uncertainties and the text information contained in such an indoor trajectory, a new definition named Indoor Uncertain Semantic Trajectory is defined in this paper. In this paper, we focus on a new primitive, yet quite essential query named Indoor Uncertain Semantic Trajectory Similarity Join (IUST-Join for short), which is to match all similar pairs of indoor uncertain semantic trajectories from two sets. IUST-Join targets a number of essential indoor applications. With these applications in mind, we provide a purposeful definition of an indoor uncertain semantic trajectory similarity metric named IUS. To process IUST-Join more efficiently, both an inverted index on indoor uncertain semantic trajectories named 3IST and the first acceleration strategy are proposed to form a filtering-and-verification framework, where most invalid pairs of indoor uncertain semantic trajectories are pruned at quite low computation cost. And based on this filtering-and-verification framework, we present a highly-efficient algorithm named Indoor Uncertain Semantic Trajectory Similarity Join Processing (USP for short). In addition, lots of novel and effective acceleration strategies are proposed and embedded in the USP algorithm. Thanks to these techniques, both the time complexity and the time overhead of the USP algorithm are further reduced. The results of extensive experiments demonstrate the superior performance of the proposed work.
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In smart phones, vehicles and wearable devices, GPS sensors are ubiquitous and collect a lot of valuable spatial data from the real world. Given a set of weighted points and a rectangle r in the space, a maximizing range sum (MaxRS) query is to find the position of r, so as to maximize the total weight of the points covered by r (i.e., the range sum). It has a wide spectrum of applications in spatial crowdsourcing, facility location and traffic monitoring. Most of the existing research focuses on the Euclidean space; however, in real life, the user's moving route is constrained by the road network, and the existing MaxRS query algorithms in the road network are inefficient. In this paper, we propose a novel GPU-accelerated algorithm, namely, GAM, to tackle MaxRS queries in road networks in two phases efficiently. In phase 1, we partition the entire road network into many small cells by a grid and theoretically prove the correctness of parallel query results by grid shifting, and then we propose an effective multi-grained pruning technique, by which the majority of cells can be pruned without further checking. In phase 2, we design a GPU-friendly storage structure, cell-based road network (CRN), and a two-level parallel framework to compute the final result in the remaining cells. Finally, we conduct extensive experiments on two real-world road networks, and the experimental results demonstrate that GAM is on average one order faster than state-of-the-art competitors, and the maximum speedup can achieve about 55 times.
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