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Open Access Issue
Crowd-Based Traffic Control Model and Simulation
International Journal of Crowd Science 2024, 8 (1): 1-9
Published: 27 February 2024
Downloads:30

With the development of modern science and economy, congestions and accidents are brought by increasing traffics. And to improve efficiency, traffic signal based control is usually used as an effective model to alleviate congestions and to reduce accidents. However, the fixed mode of existing phase and cycle time restrains the ability to satisfy ever complex environments, which lead to a low level of efficiency. To further improve traffic efficiency, this paper proposes a crowd-based control model to adapt complex traffic environments. In this model, subjects are deemed as digital selves who can perform actions in complex traffic environments, such as vehicles and traffic lights. These digital selves have their own control processing mechanisms, properties, and behaviors. And each digital self is continuously optimizing its behaviors according to its learning ability, road conditions, and information interactions from connections with the others. Without a fixed structure, the connections are diverse and random to form a more complex traffic environment, which may be connected or disappeared at any time with continues movements. Finally, feasibility and effectiveness of the crowd-based traffic control model is demonstrated by comparison with fixed traffic signal control model, indicating that the model can alleviate traffic congestion effectively.

Open Access Issue
Modeling and Verification of Simulation-Oriented Digital Selves
International Journal of Crowd Science 2023, 7 (2): 87-96
Published: 22 June 2023
Downloads:30

Networked life has now become one of our major life forms. In social networks, each individual has its own attributes and certain functions, which makes the current network present characteristics that the previous network did not have. The existing research believes that the structure and attributes of individuals in a network are the same, and they are in a single network at the same time. However, individuals in any social network may be in different networks at the same time and thus exhibit different behaviors, and such individuals are called digital selves. In this paper, we propose a simulation-oriented modeling method for digital selves, which allows them to be in multiple networks at the same time and to have their own decision-making mechanisms. The model consists of six parts, namely, pattern, affecter, decider, executor, monitor, and connector. After the verification of three simulation experiments, namely coevolutions, ecological structure evolution of an e-commerce market, and multi-information coevolution spreading, the model can be well applied in various scenarios, which verifies its feasibility and applicability.

Open Access Issue
COVID-19 Spread Simulation in a Crowd Intelligence Network
International Journal of Crowd Science 2022, 6 (3): 117-127
Published: 09 August 2022
Downloads:55

In this paper, the Crowd Intelligence Network Model is applied to the simulation of epidemic spread. This model combines the multi-layer coupling network model and the two-stage feedback member model to study the epidemic spread mechanisms under multiple-scene intervention. First, this paper establishes a multi-layer coupled network structure based on the characteristic of Social Network, Information Network, and Monitor Network, namely, the Crowd Intelligence Network structure. Then, based on this structure, the digital-self model, which has a multiple-scene effect and two-stage feedback structure, is designed. It has an emotional state and infection state quantified by using attitude and self-protection levels. This paper uses the attitude level and self-protection level to quantify individual emotions and immune levels, and discusses the impact of individual emotions on epidemic prevention and control. Finally, the availability of the Crowd Intelligence Network Model on the epidemic spread is verified by comparing the simulation trend with the actual spread trend of COVID-19.

Open Access Issue
Crowd E-Home—A Crowd-Based Collaborative Decoration Platform
International Journal of Crowd Science 2022, 6 (3): 135-141
Published: 09 August 2022
Downloads:25

With the rapid development of Chinese urbanization and industrialization level, the Chinese real estate transaction area continues to grow, and the country's decoration industry is expanding. Due to the rapid expansion, the decoration industry has failed to establish a good industry order, and the current decoration industry has many problems, such as opaque information and low industrial efficiency. Traditional and Internet decoration companies have failed to solve these problems effectively. The purpose of this study is to build a new collaborative decoration platform to solve the shortcomings of the decoration industry and promote its healthy development. A crowd-based collaborative decoration platform called Crowd E-home is proposed. Based on the Building Information Modeling (BIM) of houses, the platform constructs collaborative intelligent digital models, which have the characteristics of evolution, coordination, multifaceted, and initiative. These models act as intermediate coordinators to complete the collaborative division of labor. This platform plays a role in matching multiparty transactions among consumers, designers, construction teams, material suppliers, and supervisors to solve the problem of the huge coordination costs of traditional decoration companies. It also breaks the space-time limit of consumer selection during the decoration process, improves the decision-making power of consumers, and meets consumer needs for personalized services. The collaborative concept of the platform and the application of BIM optimize the existing decoration industry chain, which transforms the traditional chain model into a star-shaped decoration closed-loop ecosystem.

Open Access Issue
Parameter Sensitivity Analysis of Co-Decisions
International Journal of Crowd Science 2022, 6 (2): 63-73
Published: 30 June 2022
Downloads:66

The purpose of this study is to examine the influence of different parameters on the legitimacy rate and effective efficiency of crowd decision-making and to guide decision-making in real life. In this paper, a crowd decision representation method based on the preference domain is proposed for the large-scale simulation implementation of crowd decision in a crowd intelligence network, a simulation modeling is performed for the members participating in the decision, and a formal propulsion algorithm is perfected. Lastly, the influence of key parameters on the decision results is analyzed through a large-scale simulation experiment. This study analyzes the influence of key parameters, such as the number of candidates, number of voters, and voting legitimacy rate reference value, on the decision-making results and summarizes the selection range of key parameters under different results. Through the simulation experiment of crowd decision-making, this paper provides inspiration for researchers to explore the parameter sensitivity of crowd decision-making and provides guidance for crowd decision-making in social life.

Open Access Issue
A Crowd Equivalence-Based Massive Member Model Generation Method for Crowd Science Simulations
International Journal of Crowd Science 2022, 6 (1): 23-33
Published: 15 April 2022
Downloads:119

Crowd phenomena are widespread in human society, but they cannot be observed easily in the real world, and research on them cannot follow traditional ways. Simulation is one of the most effective means to support studies about crowd phenomena. As model-based scientific activities, crowd science simulations take extra efforts on member models, which reflect individuals who own characteristics such as heterogeneity, large scale, and multiplicate connections. Unfortunately, collecting enormous members is difficult in reality. How to generate tremendous crowd equivalent member models according to real members is an urgent problem to be solved. A crowd equivalence-based massive member model generation method is proposed. Member model generation is accomplished according to the following steps. The first step is the member metamodel definition, which provides patterns and member model data elements for member model definition. The second step is member model definition, which defines types, quantities, and attributes of member models for member model generation. The third step is crowd network definition and generation, which defines and generates an equivalent large-scale crowd network according to the numerical characteristics of existing networks. On the basis of the structure of the large-scale crowd network, connections among member models are well established and regarded as social relationships among real members. The last step is member model generation. Based on the previous steps, it generates types, attributes, and connections among member models. According to the quality-time model of crowd intelligence level measurement, a crowd-oriented equivalence for crowd networks is derived on the basis of numerical characteristics. A massive member model generation tool is developed according to the proposed method. The member models generated by this tool possess multiplicate connections and attributes, which satisfy the requirements of crowd science simulations well. The member model generation method based on crowd equivalence is verified through simulations. A simulation tool is developed to generate massive member models to support crowd science simulations and crowd science studies.

Open Access Technical paper Issue
A new simulation framework for crowd collaborations
International Journal of Crowd Science 2021, 5 (1): 2-16
Published: 23 July 2020
Downloads:18
Purpose

Collaboration is a common phenomenon in human society. The best way of collaborations can make the group achieve the best interests. Because of the low cost and high repeatability of simulation, it is a good method to explore the best way of collaborations by means of simulation. The traditional simulation is difficult to adapt to the crowd intelligence network simulation, so the crowd collaborations simulation is proposed.

Design/methodology/approach

In this paper, the atomic swarm intelligence unit and collective swarm intelligence unit are proposed to represent the behavior of individuals and groups in physical space and the interaction between them.

Findings

To explore the best collaboration mode of the group, a framework of crowd collaborations simulation is proposed, which decomposes the big goal into the small goals by constructing the cooperation chain and analyzes the cooperation results and feeds them back to the next simulation.

Originality/value

Two kinds of swarm intelligence units are used to represent the simulated individuals in the group, and the pattern is used to represent individual behavior. It is suitable for the simulation of collaboration problems in various types and situations.

Open Access Technical paper Issue
A novel steady-state maintenance simulation framework for multi- information disseminations in crowd network
International Journal of Crowd Science 2020, 4 (3): 273-282
Published: 30 April 2020
Downloads:15
Purpose

The era of crowd network is coming and the research of its steady-state is of great importance. This paper aims to establish a crowd network simulation platform and maintaining the relative stability of multi-source dissemination systems.

Design/methodology/approach

With this simulation platform, this paper studies the characteristics of “emergence,” monitors the state of the system and according to the fixed point judges the system of steady-state conditions, then uses three control conditions and control methods to control the system status to acquire general rules for maintain the stability of multi-source information dissemination systems.

Findings

This paper establishes a novel steady-state maintenance simulation framework. It will be useful for achieving controllability to the evolution of information dissemination and simulating the effectiveness of control conditions for multi-source information dissemination systems.

Originality/value

This paper will help researchers to solve problems of public opinion control in multi-source information dissemination in crowd network.

Open Access Research paper Issue
An implementation architecture for crowd network simulations
International Journal of Crowd Science 2020, 4 (2): 189-207
Published: 28 April 2020
Downloads:25
Purpose

Crowd network systems have been deemed as a promising mode of modern service industry and future economic society, and taking crowd network as the research object and exploring its operation mechanism and laws is of great significance for realizing the effective governance of the government and the rapid development of economy, avoiding social chaos and mutation. Because crowd network is a large-scale, dynamic and diversified online deep interconnection, its most results cannot be observed in real world, and it cannot be carried out in accordance with traditional way, simulation is of great importance to put forward related research. To solve above problems, this paper aims to propose a simulation architecture based on the characteristics of crowd network and to verify the feasibility of this architecture through a simulation example.

Design/methodology/approach

This paper adopts a data-driven architecture by deeply analyzing existing large-scale simulation architectures and proposes a novel reflective memory-based architecture for crowd network simulations. In this paper, the architecture is analyzed from three aspects: implementation framework, functional architecture and implementation architecture. The proposed architecture adopts a general structure to decouple related work in a harmonious way and gets support for reflection storage by connecting to different devices via reflection memory card. Several toolkits for system implementation are designed and connected by data-driven files (DDF), and these XML files constitute a persistent storage layer. To improve the credibility of simulations, VV&A (verification, validation and accreditation) is introduced into the architecture to verify the accuracy of simulation system executions.

Findings

Implementation framework introduces the scenes, methods and toolkits involved in the whole simulation architecture construction process. Functional architecture adopts a general structure to decouple related work in a harmonious way. In the implementation architecture, several toolkits for system implementation are designed, which are connected by DDF, and these XML files constitute a persistent storage layer. Crowd network simulations obtain the support of reflective memory by connecting the reflective memory cards on different devices and connect the interfaces of relevant simulation software to complete the corresponding function call. Meanwhile, to improve the credibility of simulations, VV&A is introduced into the architecture to verify the accuracy of simulation system executions.

Originality/value

This paper proposes a novel reflective memory-based architecture for crowd network simulations. Reflective memory is adopted as share memory within given simulation execution in this architecture; communication efficiency and capability have greatly improved by this share memory-based architecture. This paper adopts a data-driven architecture; the architecture mainly relies on XML files to drive the entire simulation process, and XML files have strong readability and do not need special software to read.

Open Access Technical paper Issue
A novel simulation framework for crowd co-evolutions
International Journal of Crowd Science 2020, 4 (3): 245-254
Published: 28 April 2020
Downloads:24
Purpose

Evolution can be easily observed in nature world, and this phenomenon is a research hotspot no matter in natural science or social science. In crowd science and technology, evolutionary phenomenon exists also among many agents in crowd network systems. This kind of phenomenon is named as crowd co-evolutionary, which cannot be easily studied by most existing methods for its nonlinearity. This paper aims to proposes a novel simulation framework for co-evolution to discover improvements and behaviors of intelligent agents in crowd network systems.

Design/methodology/approach

This paper introduces a novel simulation framework for crowd co-evolutions. There are three roles and one scene in the crowd. The scene represented by a band-right to a ringless diagram. The three roles are unit, advisor and monitor. Units find path in the scene. Advisors give advice to units. Monitors supervise units’ behavior in the scene. Building a network among these three kinds member, influencing individual relationships through information exchange, and finally enable the individual to find the optimal path in the scene.

Findings

Through this simulation framework, one can record the behavior of an individual in a group, the reasons for the individual's behavior and the changes in the relationships of others in the group that cause the individual to do so. The speed at which an individual finds the optimal path can reflect the advantages and disadvantages of the relationship change function.

Originality/value

The framework provides a new way to study the evolution of inter-individual relationships in crowd networks. This framework takes the first-person perspective of members of the crowd-sourced network as the starting point. Through this framework, the user can design relationship evolution methods and mathematical models for the members of different roles, so as to verify that the level of public intelligence of the crowd network is actually the essence of the rationality of the membership relationship.

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