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Open Access Review Article Issue
Recent advances in 3D Gaussian splatting
Computational Visual Media 2024, 10(4): 613-642
Published: 08 July 2024
Abstract PDF (2.9 MB) Collect
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The emergence of 3D Gaussian splatting (3DGS) has greatly accelerated rendering in novel view synthesis. Unlike neural implicit representations like neural radiance fields (NeRFs) that represent a 3D scene with position and viewpoint-conditioned neural networks, 3D Gaussian splatting utilizes a set of Gaussian ellipsoids to model the scene so that efficient rendering can be accomplished by rasterizing Gaussian ellipsoids into images. Apart from fast rendering, the explicit representation of 3D Gaussian splatting also facilitates downstream tasks like dynamic reconstruction, geometry editing, and physical simulation. Considering the rapid changes and growing number of works in this field, we present a literature review of recent 3D Gaussian splatting methods, which can be roughly classified by functionality into 3D reconstruction, 3D editing, and other downstream applications. Traditional point-based rendering methods and the rendering formulation of 3D Gaussian splatting are also covered to aid understanding of this technique. This survey aims to help beginners to quickly get started in this field and to provide experienced researchers with a comprehensive overview, aiming to stimulate future development of the 3D Gaussian splatting representation.

Open Access Research Article Issue
HDR-Net-Fusion: Real-time 3D dynamic scene reconstruction with a hierarchical deep reinforcement network
Computational Visual Media 2021, 7(4): 419-435
Published: 05 August 2021
Abstract PDF (21.1 MB) Collect
Downloads:94

Reconstructing dynamic scenes with commodity depth cameras has many applications in computer graphics, computer vision, and robotics. However, due to the presence of noise and erroneous observations from data capturing devices and the inherently ill-posed nature of non-rigid registration with insufficient information, traditional approaches often produce low-quality geometry with holes, bumps, and misalignments. We propose a novel 3D dynamic reconstruction system, named HDR-Net-Fusion, which learns to simultaneously reconstruct and refine the geometry on the fly with a sparse embedded deformation graph of surfels, using a hierarchical deep reinforcement (HDR) network. The latter comprises two parts: a global HDR-Net which rapidly detects local regions with large geometric errors, and a local HDR-Net serving as a local patch refinement operator to promptly complete and enhance such regions. Training the global HDR-Net is formulated as a novel reinforcement learning problem to implicitly learn the region selection strategy with the goal of improving the overall reconstruction quality. The applicability and efficiency of our approach are demonstrated using a large-scale dynamic reconstruction dataset. Our method can reconstruct geometry with higher quality than traditional methods.

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