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Temporal and spatial anti-aliasing for rendering reflections on water waves
Computational Visual Media 2021, 7(2): 201-215
Published: 03 March 2021
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The reflection of a bright light source on a dynamic surface such as water with waves can be difficult to render well in real time due to reflection aliasing and flickering. In this paper, we propose a solution to this problem by approximating the reflection direction distribution for the water surface as an elliptical Gaussian distribution. Then we analytically integrate the reflection contribution throughout the rendering interval time. Our method can render in real time an animation of the time integrated reflection of a spherical light source on highly dynamic waves with reduced aliasing and flickering.

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Rendering Grass Blowing in the Wind with Global Illumination
Tsinghua Science and Technology 2010, 15(2): 133-137
Published: 01 April 2010
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We have simulated a time varying wind field using the lattice Boltzmann model, and its effect on blades of grass with a simple mass-spring model. We present a global illumination model for multiple scattering of incident sun and sky illumination within the field of grass. We model the grass as a continuous distribution of infinitesimal colored scattering flakes and solve a system of differential equations for the radiance transport. We repeat this for a collection of grass bending directions and amounts, and then interpolate the solutions when rendering animations of blowing grass.

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