Artificial Intelligence of Things (AIoT)-enabled Edge Collaboration systems (AEC) are characterized by openness, heterogeneity, and constrained device resources, which pose severe challenges to achieving trusted collaboration within AEC. While blockchain provides a trusted foundation for multi-party coordination, establishing robust inter-device trust relationships at low cost and promoting the collaborative participation of heterogeneous devices remain critical challenges that need to be addressed. To address the aforementioned challenges, this paper introduces DPRP, a lightweight and scalable multi-layer blockchain model based on delegated proof of swarm reputation with hierarchical Practical Byzantine Fault Tolerance (PBFT). The model introduces a lightweight consensus protocol, DPoRP, which constructs swarm reputation by evaluating node contributions within collaborative swarms, thereby establishing a trust foundation. This enables a swarm-reputation-driven multi-layer consensus mechanism, structured around meta-nodes functioning as autonomous units. To effectively incentivize swarm collaboration and constrain node behavior, DPoRP incorporates a hierarchical reward and penalty scheme tailored to swarm collaboration. Moreover, to reduce the participation threshold for heterogeneous devices, DPRP designs a dynamic, redundancy-aware hierarchical storage mechanism that adjusts redundancy factors based on actual storage demands, thus improving storage efficiency and supporting multi-layer deployment. Simulation results and analysis demonstrate that DPRP significantly enhances system robustness and scalability while reducing communication complexity.
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Open Access
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Open Access
Issue
Given the explosive growth in video content generation, there is a rising demand for efficient and scalable video recognition. Deep learning has shown its remarkable performance in video analytics, by applying 2D or 3D Convolutional Neural Networks (CNNs) across multiple video frames. However, high data quantities, intensive computational costs, and various performance requirements restrict the deployment and application of these video-oriented models on resource-constrained edge devices, e.g., Internet-of-Things (IoT) and mobile devices. To tackle this issue, we propose a joint optimization system RSEE by adaptive Resolution Selection (RS) and conditional Early Exiting (EE) to facilitate efficient video recognition based on 2D CNN backbones. Given a video frame, RSEE firstly determines what input resolution is to be used for processing by the dynamic resolution selector, then sends the resolution-adjusted frame into the backbone network to extract features, and finally determines whether to stop further processing based on the accumulated features of current video at the early-exiting gate. Extensive experiments conducted on benchmark datasets indicate that RSEE remarkably outperforms current state-of-the-art solutions in terms of computational cost (by up to 84.72% on UCF101 and 78.93% on HMDB51) and inference speed (up to 3.18× on UCF101 and 3.50× on HMDB51), while still preserving competitive recognition accuracy (up to 7.81% on UCF101 7.21% on HMDB51). Furthermore, the superiority of RSEE on resource-constrained edge devices is validated on the NVIDIA Jetson Nano, with processing speeds controlled by hyperparameters ranging from about 12 to 60 Frame-Per-Second (FPS) that well enable real-time analysis.
Open Access
Issue
With the rapid development of pervasive intelligent devices and ubiquitous network technologies, new network applications are emerging, such as the Internet of Things, smart cities, smart grids, virtual/augmented reality, and unmanned vehicles. Cloud computing, which is characterized by centralized computation and storage, is having difficulty meeting the needs of these developing technologies and applications. In recent years, a variety of network computing paradigms, such as fog computing, mobile edge computing, and dew computing, have been proposed by the industrial and academic communities. Although they employ different terminologies, their basic concept is to extend cloud computing and move the computing infrastructure from remote data centers to edge routers, base stations, and local servers located closer to users, thereby overcoming the bottlenecks experienced by cloud computing and providing better performance and user experience. In this paper, we systematically summarize and analyze the post-cloud computing paradigms that have been proposed in recent years. First, we summarize the main bottlenecks of technology and application that cloud computing encounters. Next, we analyze and summarize several post-cloud computing paradigms, including fog computing, mobile edge computing, and dew computing. Then, we discuss the development opportunities of post-cloud computing via several examples. Finally, we note the future development prospects of post-cloud computing.
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