With increasing demands of virtual reality (VR) applications, efficient VR rendering techniques are becoming essential. Because VR stereo rendering has increased computational costs to separately render views for the left and right eyes, to reduce the rendering cost in VR applications, we present a novel traversal order for tile-based mobile GPU architectures:
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Article type
Year
Open Access
Research Article
Issue
Computational Visual Media 2017, 3 (4): 349-357
Published: 05 August 2017
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