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Open Access Research Article Issue
FilterGNN: Image feature matching with cascaded outlier filters and linear attention
Computational Visual Media 2024, 10(5): 873-884
Published: 07 October 2024
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Downloads:70

The cross-view matching of local image features is a fundamental task in visual localization and 3D reconstruction. This study proposes FilterGNN, a transformer-based graph neural network (GNN), aiming to improve the matching efficiency and accuracy of visual descriptors. Based on high matching sparseness and coarse-to-fine covisible area detection, FilterGNN utilizes cascaded optimal graph-matching filter modules to dynamically reject outlier matches. Moreover, we successfully adapted linear attention in FilterGNN with post-instance normalization support, which significantly reduces the complexity of complete graph learning from O(N2) to O(N). Experiments show that FilterGNN requires only 6% of the time cost and 33.3% of the memory cost compared with SuperGlue under a large-scale input size and achieves a competitive performance in various tasks, such as pose estimation, visual localization, and sparse 3D reconstruction.

Open Access Research Article Issue
RecStitchNet: Learning to stitch images with rectangular boundaries
Computational Visual Media 2024, 10(4): 687-703
Published: 06 August 2024
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Downloads:76

Irregular boundaries in image stitching naturally occur due to freely moving cameras. To deal with this problem, existing methods focus on optimizing mesh warping to make boundaries regular using the traditional explicit solution. However, previous methods always depend on hand-crafted features (e.g., keypoints and line segments). Thus, failures often happen in overlapping regions without distinctive features. In this paper, we address this problem by proposing RecStitchNet, a reasonable and effective network for image stitching with rectangular boundaries. Considering that both stitching and imposing rectangularity are non-trivial tasks in the learning-based framework, we propose a three-step progressive learning based strategy, which not only simplifies this task, but gradually achieves a good balance between stitching and imposing rectangularity. In the first step, we perform initial stitching by a pre-trained state-of-the-art image stitching model, to produce initially warped stitching results without considering the boundary constraint. Then, we use a regression network with a comprehensive objective regarding mesh, perception, and shape to further encourage the stitched meshes to have rectangular boundaries with high content fidelity. Finally, we propose an unsupervised instance-wise optimization strategy to refine the stitched meshes iteratively, which can effectively improve the stitching results in terms of feature alignment, as well as boundary and structure preservation. Due to the lack of stitching datasets and the difficulty of label generation, we propose to generate a stitching dataset with rectangular stitched images as pseudo-ground-truth labels, and the performance upper bound induced from the it can be broken by our unsupervised refinement. Qualitative and quantitative results and evaluations demonstrate the advantages of our method over the state-of-the-art.

Open Access Research Article Issue
NPRportrait 1.0: A three-level benchmark for non-photorealistic rendering of portraits
Computational Visual Media 2022, 8(3): 445-465
Published: 06 April 2022
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Downloads:94

Recently, there has been an upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer (NST). However, the state of performance evaluation in this field is poor, especially compared to the norms in the computer vision and machine learning communities. Unfortunately, thetask of evaluating image stylisation is thus far not well defined, since it involves subjective, perceptual, and aesthetic aspects. To make progress towards a solution, this paper proposes a new structured, three-level, benchmark dataset for the evaluation of stylised portrait images. Rigorous criteria were used for its construction, and its consistency was validated by user studies. Moreover, a new methodology has been developed for evaluating portrait stylisation algorithms, which makes use of the different benchmark levels as well as annotations provided by user studies regarding the characteristics of the faces. We perform evaluation for a wide variety of image stylisation methods (both portrait-specific and general purpose, and also both traditional NPR approaches and NST) using the new benchmark dataset.

Open Access Research Article Issue
Knowledge graph construction with structure and parameter learning for indoor scene design
Computational Visual Media 2018, 4(2): 123-137
Published: 21 March 2018
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Downloads:95

We consider the problem of learning a representation of both spatial relations and dependencies between objects for indoor scene design. We propose a novel knowledge graph framework based on the entity-relation model for representation of facts in indoor scene design, and further develop a weakly-supervised algorithm for extracting the knowledge graph representation from a small dataset using both structure and parameter learning. The proposed framework is flexible, transferable, and readable. We present a variety of computer-aided indoor scene design applications using this representation, to show the usefulness and robustness of the proposed framework.

Open Access Review Article Issue
3D indoor scene modeling from RGB-D data: a survey
Computational Visual Media 2015, 1(4): 267-278
Published: 04 December 2015
Abstract PDF (5.8 MB) Collect
Downloads:147

3D scene modeling has long been a fundamental problem in computer graphics and computer vision. With the popularity of consumer-level RGB-D cameras, there is a growing interest in digitizing real-world indoor 3D scenes. However, modeling indoor 3D scenes remains a challenging problem because of the complex structure of interior objects and poor quality of RGB-D data acquired by consumer-level sensors. Various methods have been proposed to tackle these challenges. In this survey, we provide an overview of recent advances in indoor scene modeling techniques, as well as public datasets and code libraries which can facilitate experiments and evaluation.

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