Sort:
Open Access Research Article Issue
Towards natural object-based image recoloring
Computational Visual Media 2022, 8 (2): 317-328
Published: 06 December 2021
Downloads:22

Existing color editing algorithms enable users to edit the colors in an image according to their own aesthetics. Unlike artists who have an accurate grasp of color, ordinary users are inexperienced in color selection and matching, and allowing non-professional users to edit colors arbitrarily may lead to unrealistic editing results. To address this issue, we introduce a palette-based approach for realistic object-level image recoloring. Our data-driven approach consists of an offline learning part that learns the color distributions for different objects in the real world, and an online recoloring part that first recognizes the object category, and then recommends appropriate realistic candidate colors learned in the offline step for that category. We also provide an intuitive user interface for efficient color manipulation. After color selection, image matting is performed to ensure smoothness of the object boundary. Comprehensive evaluation on various color editing examples demonstrates that our approach outperforms existing state-of-the-art color editing algorithms.

Open Access Research Article Issue
3D computational modeling and perceptual analysis of kinetic depth effects
Computational Visual Media 2020, 6 (3): 265-277
Published: 13 August 2020
Downloads:40

Humans have the ability to perceive kinetic depth effects, i.e., to perceived 3D shapes from 2D projections of rotating 3D objects. This process is based on a variety of visual cues such as lighting and shading effects. However, when such cues are weak or missing, perception can become faulty, as demonstrated by the famous silhouette illusion example of the spinning dancer. Inspired by this, we establish objective and subjective evaluation models of rotated 3D objects by taking their projected 2D images as input. We investigate five different cues: ambient luminance, shading, rotation speed, perspective, and color difference between the objects and background. In the objective evaluation model, we first apply 3D reconstruction algorithms to obtain an objective reconstruction quality metric, and then use quadratic stepwise regression analysis to determine weights of depth cues to represent the reconstruction quality. In the subjective evaluation model, we use a comprehensive user study to reveal correlations with reaction time and accuracy, rotation speed, and perspective. The two evaluation models are generally consistent, and potentially of benefit to inter-disciplinary research into visual perception and 3D reconstruction.

Regular Paper Issue
Geometry-Aware ICP for Scene Reconstruction from RGB-D Camera
Journal of Computer Science and Technology 2019, 34 (3): 581-593
Published: 10 May 2019

The Iterative Closest Point (ICP) scheme has been widely used for the registration of surfaces and point clouds. However, when working on depth image sequences where there are large geometric planes with small (or even without) details, existing ICP algorithms are prone to tangential drifting and erroneous rotational estimations due to input device errors. In this paper, we propose a novel ICP algorithm that aims to overcome such drawbacks, and provides significantly stabler registration estimation for simultaneous localization and mapping (SLAM) tasks on RGB-D camera inputs. In our approach, the tangential drifting and the rotational estimation error are reduced by: 1) updating the conventional Euclidean distance term with the local geometry information, and 2) introducing a new camera stabilization term that prevents improper camera movement in the calculation. Our approach is simple, fast, effective, and is readily integratable with previous ICP algorithms. We test our new method with the TUM RGB-D SLAM dataset on state-of-the-art real-time 3D dense reconstruction platforms, i.e., ElasticFusion and Kintinuous. Experiments show that our new strategy outperforms all previous ones on various RGB-D data sequences under different combinations of registration systems and solutions.

total 3