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Research Article | Open Access

On the representation of informational structures in games

School of Public Finance and Taxation, Zhejiang University of Finance and Economics, Hangzhou, Zhejiang 310018, China
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Abstract

We consider two well-known mathematical representations of informational structures in game theory. The first is based on the set of historical sequences of information encountered in the game while the second is given by the informational digraph of the game. We show that while the latter can always be embedded into the former under some mild technical condition, the converse does not hold in general. We give a necessary and sufficient condition for an informational digraph to be equivalent to a sequence theoretic informational structure and discuss the relevance of this result to game theory.

CLC number: 91A18, 91A40

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AIMS Mathematics
Pages 9976-9988

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Cite this article:
Luckraz S. On the representation of informational structures in games. AIMS Mathematics, 2022, 7(6): 9976-9988. https://doi.org/10.3934/math.2022556

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Received: 02 November 2021
Revised: 01 March 2022
Accepted: 11 March 2022
Published: 15 June 2022
©2022 the Author(s), licensee AIMS Press.

This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0)