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Review Article | Open Access

Neural radiance fields in 3D vision: A comprehensive review

Department of Systems Design Engineering, University of Waterloo, Waterloo ON N2L 3G1, Canada
Faculty of Engineering, University of Toronto, Toronto ON M5S 1A1, Canada
Department of Systems Design Engineering, University of Waterloo, Waterloo ON N2L 3G1, Canada
Department of Geomatics Engineering, University of Calgary, Calgary AB T2N 1N4, Canada
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Abstract

Presented in March 2020, neural radiance fields (NeRFs) have revolutionized computer vision, allowing for implicit, neural network-based scene representation, and novel view synthesis. NeRF models have found diverse applications in robotics, urban mapping, autonomous navigation, virtual and augmented reality, and more. In August 2023, Gaussian splatting, a direct competitor to NeRF-based volume rendering frameworks, was proposed. Gaussian splatting has gained tremendous momentum, overtaking NeRF-based methods as the dominant framework for novel view synthesis. We present a comprehensive survey of NeRF papers from the past five years (2020–2025). These include papers from the pre-Gaussian splatting era, where NeRFs and neural field rendering dominated the field of novel view synthesis and applications thereof. We also include works from the post-Gaussian splatting era, where NeRFs and implicit/hybrid neural fields have found niche applications.

Our survey is organized into architecture and application-based taxonomies in the pre-Gaussian splatting era, as well as providing a categorization of active research areas for NeRFs, neural fields, and implicit/hybrid neural representation methods. In the post-Gaussian splatting era, we focus on relevant developments and applications. We provide an introduction to the theory of NeRFs and their training via differentiable volume rendering. We also present a benchmark comparison of the performance and speed of classical NeRFs, implicit and hybrid neural representations, and neural field models, as well as an overview of key datasets.

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Computational Visual Media
Pages 851-905

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Cite this article:
Gao K, Gao Y, He H, et al. Neural radiance fields in 3D vision: A comprehensive review. Computational Visual Media, 2026, 12(4): 851-905. https://doi.org/10.26599/CVM.2026.9450535

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Received: 23 June 2025
Accepted: 12 February 2026
Published: 22 September 2026
© The Author(s) 2026.

This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made.

The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.

To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.

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