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Review Article | Open Access

Recent advances in 3D Gaussian splatting

Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190, China
Tencent AI Lab, Beijing 100089, China
VAST, Beijing 100000, China
Department of Computer Science, University of California, Santa Barbara, CA 93106, USA
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Abstract

The emergence of 3D Gaussian splatting (3DGS) has greatly accelerated rendering in novel view synthesis. Unlike neural implicit representations like neural radiance fields (NeRFs) that represent a 3D scene with position and viewpoint-conditioned neural networks, 3D Gaussian splatting utilizes a set of Gaussian ellipsoids to model the scene so that efficient rendering can be accomplished by rasterizing Gaussian ellipsoids into images. Apart from fast rendering, the explicit representation of 3D Gaussian splatting also facilitates downstream tasks like dynamic reconstruction, geometry editing, and physical simulation. Considering the rapid changes and growing number of works in this field, we present a literature review of recent 3D Gaussian splatting methods, which can be roughly classified by functionality into 3D reconstruction, 3D editing, and other downstream applications. Traditional point-based rendering methods and the rendering formulation of 3D Gaussian splatting are also covered to aid understanding of this technique. This survey aims to help beginners to quickly get started in this field and to provide experienced researchers with a comprehensive overview, aiming to stimulate future development of the 3D Gaussian splatting representation.

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Computational Visual Media
Pages 613-642

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Cite this article:
Wu T, Yuan Y-J, Zhang L-X, et al. Recent advances in 3D Gaussian splatting. Computational Visual Media, 2024, 10(4): 613-642. https://doi.org/10.1007/s41095-024-0436-y

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Received: 07 March 2024
Accepted: 24 April 2024
Published: 08 July 2024
© The Author(s) 2024.

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