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Publishing Language: Chinese

Air combat intelligent decision-making method based on self-play and deep reinforcement learning

Shengzhe SHAN1,2Weiwei ZHANG1( )
School of Aeronautics, Northwestern Polytechnical University, Xi’an 710072, China
93995 Unit of the Chinese People’s Liberation Army, Xi’an 710306, China
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Abstract

Air combat is an important element in the three-dimensional nature of war, and intelligent air combat has become a hotspot and focus of research in the military field both domestically and internationally. Deep reinforcement learning is an important technological approach to achieving air combat intelligence. To address the challenge of constructing high-level opponents in single agent training method, a self-play based air combat agent training method is proposed, and a visualization research platform is built to develop a decision-making agent for close-range air combat. The field knowledge of pilots is embedded in the design process of the agent’s observation, action, and reward, training the agent to convergence. Simulation experiments show that the air combat tactics of agent gradually improves by self-play training, achieving a win rate of over 70% against the decision making by single agent training and the emerging of the strategies similar to human “single/double loop” tactics.

CLC number: V249 Document code: A

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Acta Aeronautica et Astronautica Sinica
Article number: 328723

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Cite this article:
SHAN S, ZHANG W. Air combat intelligent decision-making method based on self-play and deep reinforcement learning. Acta Aeronautica et Astronautica Sinica, 2024, 45(4): 328723. https://doi.org/10.7527/S1000-6893.2023.28723

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Received: 21 March 2023
Revised: 12 June 2023
Accepted: 29 August 2023
Published: 01 September 2023
© 2024 The Journal of Acta Aeronautica et Astronautica Sinica