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The problem of online game addiction among teenagers is becoming more and more serious in many parts of the world. Many of them are addicted to online games due to the lack of family education, which is an important factor that can not be ignored. To explore the optimal strategy for controlling the spread of game addiction, a new dynamic model of teenagers' online game addiction with considering family education is developed. Firstly, we perform a qualitative dynamic analysis of the model. We study the nonnegativity and boundedness of solutions, the basic reproduction number
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