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Research Article | Open Access

Design of a virtual simulation interaction system based on enhanced reality

Juan Li1Geng Sun2,3( )
School of Computer Engineering, Jinling Institute of Technology, Nanjing 211169, China
School of Computer Engineering, Chongqing College of Humanities, Science and Technology, Chongqing 401524, China
Vermilion Cloud, Sydney 2000, Australia
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Abstract

Traditional virtual simulated interaction systems experience data fragmentation during the process of converting from two-dimensional to three-dimensional information, resulting in reduced realism and an inability to meet the teaching requirements of computer courses. Therefore, the integration of augmented reality (AR) technology into the educational environment remains an urgent and unresolved issue. To address the aforementioned issues, this paper investigates the data throughput limitations present in virtual simulation interaction systems. In response to this problem, an application solution utilizing AR technology is proposed, specifically a design concept for a virtual simulation interactive system tailored to computer-related courses. This system achieves its objectives through the collaborative interaction of AR hardware and supplementary software algorithms. The AR hardware is subdivided into framework design and functional hardware design, while the software components encompass AR models, virtual interaction models, and fusion methods. Through testing and comparison of the data throughput of this system with two other virtual simulation interaction systems, it was found that the virtual simulation interactive system optimized using AR technology can effectively enhance data throughput and address the issue of reduced realism in virtual interaction scenes caused by data fragmentation. This design system provides a more realistic and efficient mode of interaction for teaching computer-related courses.

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Electronic Research Archive
Pages 6260-6273

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Cite this article:
Li J, Sun G. Design of a virtual simulation interaction system based on enhanced reality. Electronic Research Archive, 2023, 31(10): 6260-6273. https://doi.org/10.3934/era.2023317

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Received: 11 June 2023
Revised: 06 September 2023
Accepted: 07 September 2023
Published: 15 October 2023
©2023 the Author(s), licensee AIMS Press.

This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0)