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Bézier curves and surfaces are important to computer-aided design applications. This paper presents algorithms for checking the injectivity of 2D and 3D Bézier curves. An injective Bézier curve or surface is one that has no self-intersections. The proposed algorithms use recently proposed sufficient and necessary conditions under which Bézier curves are guaranteed to be non-self-intersecting. As well as a rigorous derivation of the proposed algorithms, we present a series of examples and derive the complexity and computation times of the proposed algorithms. We find that the complexity our algorithms is approximately
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