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Research Article | Open Access

SkeletonGaussian: Editable 4D generation through Gaussian skeletonization

Department of Automation, School of Information Science and Technology, University of Science and Technology of China, Hefei 230027, China
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Abstract

4D generation has made remarkable pro-gress in synthesizing dynamic 3D objects from input text, images, or video. However, existing methods often represent motion as an implicit deformation field, which limits direct control and editability. To address this, we propose SkeletonGaussian, a novel framework for generating editable, dynamic 3D Gaussians from monocular video input. Our approach introduces a hierarchical, articulated representation that decomposes motion into sparse, rigid motion explicitly driven by a skeleton and fine-grained, non-rigid motion. In detail, we extract a robust skeleton and drive rigid motion via linear blend skinning, followed by hexplane-based refinement for non-rigid deformation, which enhances interpretability and editability. Experimental results show that SkeletonGaussian surpasses existing methods in visual quality while enabling more intuitive articulated motion editing, establishing a new paradigm for controllable 4D generation.

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Computational Visual Media
Pages 925-939

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Cite this article:
Wu L, Zhu R, Ai Y, et al. SkeletonGaussian: Editable 4D generation through Gaussian skeletonization. Computational Visual Media, 2026, 12(4): 925-939. https://doi.org/10.26599/CVM.2026.9450557

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Received: 05 February 2026
Accepted: 08 June 2026
Published: 22 September 2026
© The Author(s) 2026.

This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made.

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To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.

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