AI Chat Paper
Note: Please note that the following content is generated by AMiner AI. SciOpen does not take any responsibility related to this content.
{{lang === 'zh_CN' ? '文章概述' : 'Summary'}}
{{lang === 'en_US' ? '中' : 'Eng'}}
Chat more with AI
PDF (34.6 MB)
Collect
Submit Manuscript AI Chat Paper
Show Outline
Outline
Show full outline
Hide outline
Outline
Show full outline
Hide outline
Research Article | Open Access

EG-HumanNeRF: Efficient generalizable human NeRF utilizing human prior for sparse view

Graduate School of Science and Technology, University of Tsukuba, Ibaraki 305-8577, Japan
Show Author Information

Abstract

Generalizable neural radiance fields (NeRFs) enable neural-based digital human rendering without per-scene retraining. When combined with human prior knowledge, high-quality human rendering can be achieved even with sparse input views. However, inferencing by these methods is still slow, as a large number of neural network queries on each ray are required to ensure high rendering quality. Moreover, occluded regions often suffer from artifacts, especially when the input views are sparse. To address these issues, we propose a generalizable human NeRF framework that achieves high-quality, real-time rendering with sparse input views by extensively leveraging human prior knowledge. We accelerate rendering with a two-stage sampling reduction strategy, first constructing boundary meshes around the human geometry to reduce the number of ray samples for sampling guidance regression, and then volume rendering using fewer guided samples. To improve rendering quality, especially in occluded regions, we propose an occlusion-aware attention mechanism to extract occlusion information from the human priors, followed by an image space refinement network to improve rendering quality. Furthermore, for volume rendering, we adopt a signed ray distance function (SRDF) formulation, which allows us to propose an SRDF loss at every sample position to improve the rendering quality further. Our experiments demonstrate that our method outperforms the state-of-the-art in rendering quality and has a competitive rendering speed compared to speed-prioritized novel view synthesis methods.

Graphical Abstract

Electronic Supplementary Material

Video
cvm-12-2-355_ESM.mp4

References

【1】
【1】
 
 
Computational Visual Media
Pages 355-379

{{item.num}}

Comments on this article

Go to comment

< Back to all reports

Review Status: {{reviewData.commendedNum}} Commended , {{reviewData.revisionRequiredNum}} Revision Required , {{reviewData.notCommendedNum}} Not Commended Under Peer Review

Review Comment

Close
Close
Cite this article:
Wang Z, Kanamori Y, Endo Y. EG-HumanNeRF: Efficient generalizable human NeRF utilizing human prior for sparse view. Computational Visual Media, 2026, 12(2): 355-379. https://doi.org/10.26599/CVM.2025.9450508

1107

Views

53

Downloads

1

Crossref

0

Web of Science

0

Scopus

0

CSCD

Received: 03 October 2024
Accepted: 25 August 2025
Published: 20 March 2026
© The Author(s) 2026.

This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made.

The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.

To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.

To submit a manuscript, please go to https://jcvm.org.