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Ground filtering is a fundamental step in airborne LiDAR data processing toward a variety of applications. However, existing algorithms remain tremendously challenging in complex environments, e.g. steep hillsides, ridges, valleys, discontinuities, and numerous objects. We presented a new ground filtering algorithm that can handle various landscapes. First, the multi-view window is developed to increase the number of ground seeds on the various terrains. Second, multi-resolution hierarchical cloth simulation is used to rapidly construct the high-resolution reference terrain, and bidirectional internal force operation is proposed to improve the accuracy of reference terrain by smoothing the spikes in cloth. Finally, ground and non-ground points are classified based on the height differences between points and the reference terrain. The proposed algorithm was validated not only in the International Society for Photogrammetry and Remote Sensing (ISPRS) but also karst datasets, where particularly complex environments is contained. Results showed that the proposed algorithm outperformed the existing algorithms, with the lowest average total error of 3.85% and the highest average kappa coefficient of 87.75%. Moreover, the proposed algorithm can completely preserve complex terrain, e.g. extremely steep hillsides, and sharp ridges. This study had great potential to provide a useful tool for LiDAR data processing.
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.
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