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Open Access

Decision-making and confrontation in close-range air combat based on reinforcement learning

Mengchao YANGaShengzhe SHANbWeiwei ZHANGa,c,d( )
School of Aeronautics, Northwestern Polytechnical University, Xi'an 710072, China
93995 Unit of the Chinese People’s Liberation Army, Xi'an 710072, China
International Joint Institute of Artificial Intelligence on Fluid Mechanics, Northwestern Polytechnical University, Xi'an 710072, China
National Key Laboratory of Aircraft Configuration Design, Xi'an 710072, China

Peer review under responsibility of Editorial Committee of CJA

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Abstract

The high maneuverability of modern fighters in close air combat imposes significant cognitive demands on pilots, making rapid, accurate decision-making challenging. While reinforcement learning (RL) has shown promise in this domain, the existing methods often lack strategic depth and generalization in complex, high-dimensional environments. To address these limitations, this paper proposes an optimized self-play method enhanced by advancements in fighter modeling, neural network design, and algorithmic frameworks. This study employs a six-degree-of-freedom (6-DOF) F-16 fighter model based on open-source aerodynamic data, featuring airborne equipment and a realistic visual simulation platform, unlike traditional 3-DOF models. To capture temporal dynamics, Long Short-Term Memory (LSTM) layers are integrated into the neural network, complemented by delayed input stacking. The RL environment incorporates expert strategies, curiosity-driven rewards, and curriculum learning to improve adaptability and strategic decision-making. Experimental results demonstrate that the proposed approach achieves a winning rate exceeding 90% against classical single-agent methods. Additionally, through enhanced 3D visual platforms, we conducted human-agent confrontation experiments, where the agent attained an average winning rate of over 75%. The agent’s maneuver trajectories closely align with human pilot strategies, showcasing its potential in decision-making and pilot training applications. This study highlights the effectiveness of integrating advanced modeling and self-play techniques in developing robust air combat decision-making systems.

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Chinese Journal of Aeronautics

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Cite this article:
YANG M, SHAN S, ZHANG W. Decision-making and confrontation in close-range air combat based on reinforcement learning. Chinese Journal of Aeronautics, 2025, 38(9). https://doi.org/10.1016/j.cja.2025.103526

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Received: 21 August 2024
Revised: 11 September 2024
Accepted: 03 January 2025
Published: 04 April 2025
© 2025 The Authors. Chinese Society of Aeronautics and Astronautics.

This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).