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Personalized Multi-View Face Animation with Lifelike Textures

Yanghua LIUGuangyou XU( )
Key Laboratory on Pervasive Computing (Tsinghua University) of the Ministry of Education, Department of Computer Science and Technology, Tsinghua University, Beijing 100084, China
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Abstract

Realistic personalized face animation mainly depends on a picture-perfect appearance and natural head rotation. This paper describes a face model for generation of novel view facial textures with various realistic expressions and poses. The model is achieved from corpora of a talking person using machine learning techniques. In face modeling, the facial texture variation is expressed by a multi-view facial texture space model, with the facial shape variation represented by a compact 3-D point distribution model (PDM). The facial texture space and the shape space are connected by bridging 2-D mesh structures. Levenberg-Marquardt optimization is employed for fine model fitting. Animation trajectory is trained for smooth and continuous image sequences. The test results show that this approach can achieve a vivid talking face sequence in various views. Moreover, the animation complexity is significantly reduced by the vector representation.

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Tsinghua Science and Technology
Pages 51-57

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Cite this article:
LIU Y, XU G. Personalized Multi-View Face Animation with Lifelike Textures. Tsinghua Science and Technology, 2007, 12(1): 51-57. https://doi.org/10.1016/S1007-0214(07)70008-1

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Received: 14 September 2005
Revised: 20 February 2006
Published: 01 February 2007
© Tsinghua University Press 2007