AI Chat Paper
Note: Please note that the following content is generated by AMiner AI. SciOpen does not take any responsibility related to this content.
{{lang === 'zh_CN' ? '文章概述' : 'Summary'}}
{{lang === 'en_US' ? '中' : 'Eng'}}
Chat more with AI
PDF (2.6 MB)
Collect
Submit Manuscript AI Chat Paper
Show Outline
Outline
Show full outline
Hide outline
Outline
Show full outline
Hide outline
Research Article | Open Access

Relief generation from 3D scenes guided by geometric texture richness

Yongwei Miao1,2( )Yuliang Sun2Xudong Fang2Jiazhou Chen2Xudong Zhang2Renato Pajarola3
College of Information Science and Technology, Zhejiang Sci-Tech University, Hangzhou 310018, China.
College of Computer Science and Technology, Zhejiang University of Technology, Hangzhou 310023, China.
Department of Informatics, University of Zürich, Zürich CH-8050, Switzerland.
Show Author Information

Abstract

Typically, relief generation from an input 3D scene is limited to either bas-relief or high-relief modeling. This paper presents a novel unified scheme for synthesizing reliefs guided by the geometric texture richness of 3D scenes; it can generate both bas- and high-reliefs. The type of relief and compression coefficient can be specified according to the user’s artistic needs. We use an energy minimization function to obtain the surface reliefs, which contains a geometry preservation term and an edge constraint term. An edge relief measure determined by geometric texture richness and edge z-depth is utilized to achieve a balance between these two terms. During relief generation, the geometry preservation term keeps local surface detail in the original scenes, while the edge constraint term maintains regions of the original models with rich geometric texture. Elsewhere, in high-reliefs, the edge constraint term also preserves depth discontinuities in the higher parts of the original scenes. The energy function can be discretized to obtain a sparse linear system. The reliefs are obtained by solving it by an iterative process. Finally, we apply non-linear compression to the relief to meet the user’s artistic needs. Experimental results show the method’s effectiveness for generating both bas- and high-reliefs for complex 3D scenes in a unified manner.

References

[1]
Botsch, M.; Pauly, M.; Kobbelt, L.; Alliez, P.; Lévy, B.; Bischoff, S.; Rössl, C. Geometric modeling based on polygonal meshes. In: Proceedings of the ACM SIGGRAPH 2007 Course, Article No. 1, 2007.
[2]
Sorkine, O.; Cohen-Or, D.; Lipman, Y.; Alexa, M.; Rössl, C.; Seidel, H.-P. Laplacian surface editing. In: Proceedings of the Eurographics/ACM SIGGRAPH Symposium on Geometry Processing, 175-184, 2004.
[3]
Yu, Y.; Zhou, K.; Xu, D.; Shi, X.; Bao, H.; Guo, B.; Shum, H.-Y. Mesh editing with Poisson-based gradient field manipulation. ACM Transactions on Graphics Vol. 23, No. 3, 644-651, 2004.
[4]
Zhou, K.; Huang, J.; Snyder, J.; Liu, X.; Bao, H.; Guo, B.; Shum, H.-Y. Large mesh deformation using the volumetric graph Laplacian. ACM Transactions on Graphics Vol. 24, No. 3, 496-503, 2005.
[5]
Lipman, Y.; Sorkine, O.; Levin, D.; Cohen-Or, D. Linear rotation-invariant coordinates for meshes. ACM Transactions on Graphics Vol. 24, No. 3, 479-487, 2005.
[6]
Botsch, M.; Sorkine, O. On linear variational surface deformation methods. IEEE Transactions on Visualization and Computer Graphics Vol. 14, No. 1, 213-230, 2008.
[7]
Miao, Y.-W.; Feng, J.-Q.; Wang, J.-R.; Pajarola, R. A multi-channel salience based detail exaggeration technique for 3D relief surfaces. Journal of Computer Science and Technology Vol. 27, No. 6, 1100-1109, 2012.
[8]
Kerber, J.; Wang, M.; Chang, J.; Zhang, J. J.; Belyaev, A.; Seidel, H.-P. Computer assisted relief generation-A survey. Computer Graphics Forum Vol. 31, No. 8, 2363-2377, 2012.
[9]
Cho, W.; Sachs, E.-M.; Patrikalakis, N.-M.; Troxel, D.-E. A dithering algorithm for local composition control with three-dimensional printing. Computer-Aided Design Vol. 35, No. 9, 851-867, 2003.
[10]
Jee, H. J.; Sachs, E. A visual simulation technique for 3D printing. Advances in Engineering Software Vol. 31, No. 2, 97-106, 2000.
[11]
Cignoni, P.; Montani, C.; Scopigno, R. Computer-assisted generation of bas- and high-reliefs. Journal of Graphics Tools Vol. 2, No. 3, 15-28, 1997.
[12]
Zhang, Y.-W.; Zhou, Y.-Q.; Zhao, X.-F.; Yu, G. Real-time bas-relief generation from a 3D mesh. Graphical Models Vol. 75, No. 1, 2-9, 2013.
[13]
Miao, Y.; Lin, H. Visual saliency guided global and local resizing for 3D models. In: Proceedings of the 13th International Conference on Computer-Aided Design and Computer Graphics, 212-219, 2013.
[14]
Wang, K.; Torkhani, F.; Montanvert, A. A fast roughness-based approach to the assessment of 3D mesh visual quality. Computers & Graphics Vol. 36, No. 7, 808-818, 2012.
[15]
Weyrich, T.; Deng, J.; Barnes, C.; Rusinkiewicz, S.; Finkelstein, A. Digital bas-relief from 3D scenes. ACM Transactions on Graphics Vol. 26, No. 3, Article No. 32, 2007.
[16]
Ji, Z.; Ma, W.; Sun, X. Bas-relief modeling from normal images with intuitive styles. IEEE Transactions on Visualization and Computer Graphics Vol. 20, No. 5, 675-685, 2014.
[17]
Ji, Z.; Sun, X.; Li, S.; Wang, Y. Real-time bas-relief generation from depth-and-normal maps on GPU. Computer Graphics Forum Vol. 33, No. 5, 75-83, 2014.
[18]
Zhang, Y.-W.; Zhang, C.; Wang, W.; Chen, Y. Adaptive bas-relief generation from 3D object under illumination. Computer Graphics Forum Vol. 35, No. 7, 311-321, 2016.
[19]
Arpa, S.; Süsstrunk, S.; Hersch, R. D. High reliefs from 3D scenes. Computer Graphics Forum Vol. 34, No. 2, 253-263, 2015.
[20]
Belhumeur, P. N.; Kriegman, D. J.; Yuille, A. L. The bas-relief ambiguity. International Journal of Computer Vision Vol. 35, No. 1, 33-44, 1999.
[21]
Kerber, J.; Tevs, A.; Belyaev, A.; Zayer, R.; Seidel, H.-P. Feature sensitive bas relief generation. In: Proceedings of the IEEE International Conference on Shape Modeling and Applications, 148-154, 2009.
[22]
Bian, Z.; Hu, S.-M. Preserving detailed features in digital bas-relief making. Computer Aided Geometric Design Vol. 28, No. 4, 245-256, 2011.
[23]
Zhou, S; Liu, L. Realtime digital bas-relief modeling. Journal of Computer-Aided Design & Computer Graphics Vol. 22, No. 3, 434-439, 2010.
[24]
Sun, X.; Rosin, P. L.; Martin, R. R.; Langbein, F. C. Bas-relief generation using adaptive histogram equalization. IEEE Transactions on Visualization and Computer Graphics Vol. 15, No. 4, 642-653, 2009.
[25]
Zhang, Y. W.; Zhou, Y. Q.; Li, X. L.; Liu, H.; Zhang, L. L. Bas-relief generation and shape editing through gradient-based mesh deformation. IEEE Transactions on Visualization and Computer Graphics Vol. 21, No. 3, 328-338, 2015.
[26]
Schüller, C.; Panozzo, D.; Sorkine-Hornung, O. Appearance-mimicking surfaces. ACM Transactions on Graphics Vol. 33, No. 6, Article No. 216, 2014.
[27]
Meyer, M.; Desbrun, M.; Schröder, P.; Barr, A. H. Discrete differential-geometry operators for triangulated 2-manifolds. In: Visualization and mathematics III. Hege, H. C.; Polthier, K. Eds. Springer-Verlag, 35-57, 2003.
[28]
Vallet, B.; Lévy, B. Spectral geometry processing with manifold harmonics. Computer Graphics Forum Vol. 27, No. 2, 251-260, 2008.
[29]
Lavoué, G. A local roughness measure for 3D meshes and its application to visual masking. ACM Transactions on Applied Perception Vol. 5, No. 4, Article No. 21, 2009.
[30]
Intel Math Kernel Library (Intel MKL). Available at http://soft-ware.intel.com/en-us/intel-mk.
Computational Visual Media
Pages 209-221
Cite this article:
Miao Y, Sun Y, Fang X, et al. Relief generation from 3D scenes guided by geometric texture richness. Computational Visual Media, 2018, 4(3): 209-221. https://doi.org/10.1007/s41095-018-0111-2

801

Views

50

Downloads

5

Crossref

N/A

Web of Science

7

Scopus

1

CSCD

Altmetrics

Revised: 29 December 2017
Accepted: 13 January 2018
Published: 13 March 2018
© The Author(s) 2018

This article is published with open access at Springerlink.com

The articles published in this journal are distributed under the terms of the Creative Commons Attribution 4.0 International License (http:// creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

Other papers from this open access journal are available free of charge from http://www.springer.com/journal/41095. To submit a manuscript, please go to https://www. editorialmanager.com/cvmj.

Return