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Research Article | Open Access

Anisotropic deformation for local shape control

Computer Graphics Group, University Erlangen-Nuremberg, 91058 Erlangen, Germany.
Adidas AG, Adi-Dassler-Strasse 1, 91074 Herzogenaurach, Germany.
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Abstract

We present a novel approach to mesh deformation that enables simple context sensitive manipulation of 3D geometry. The method is based on locally anisotropic transformations and is extended to global control directions. This allows intuitive directional modeling within an easy to implement framework. The proposed method complements current sculpting paradigms by providing further possibilities for intuitive surface-based editing without the need for additional host geometries. We show the anisotropic deformation to be seamlessly transferable to free boundary parameterization methods, which allows us to solve the hard problem of flattening compression garments in the domain of apparel design.

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Computational Visual Media
Pages 305-313

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Cite this article:
Colaianni M, Siegl C, Süßmuth J, et al. Anisotropic deformation for local shape control. Computational Visual Media, 2017, 3(4): 305-313. https://doi.org/10.1007/s41095-017-0092-6

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Revised: 07 March 2017
Accepted: 30 May 2017
Published: 02 August 2017
© The Author(s) 2017

This article is published with open access at Springerlink.com

The articles published in this journal are distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

Other papers from this open access journal are available free of charge from http://www.springer.com/journal/41095. To submit a manuscript, please go to https://www.editorialmanager.com/cvmj.