Journal Home > Volume 3 , Issue 4

We present a novel approach to mesh deformation that enables simple context sensitive manipulation of 3D geometry. The method is based on locally anisotropic transformations and is extended to global control directions. This allows intuitive directional modeling within an easy to implement framework. The proposed method complements current sculpting paradigms by providing further possibilities for intuitive surface-based editing without the need for additional host geometries. We show the anisotropic deformation to be seamlessly transferable to free boundary parameterization methods, which allows us to solve the hard problem of flattening compression garments in the domain of apparel design.


menu
Abstract
Full text
Outline
About this article

Anisotropic deformation for local shape control

Show Author's information Matteo Colaianni1( )Christian Siegl1Jochen Süßmuth2Frank Bauer1Günther Greiner1
Computer Graphics Group, University Erlangen-Nuremberg, 91058 Erlangen, Germany.
Adidas AG, Adi-Dassler-Strasse 1, 91074 Herzogenaurach, Germany.

Abstract

We present a novel approach to mesh deformation that enables simple context sensitive manipulation of 3D geometry. The method is based on locally anisotropic transformations and is extended to global control directions. This allows intuitive directional modeling within an easy to implement framework. The proposed method complements current sculpting paradigms by providing further possibilities for intuitive surface-based editing without the need for additional host geometries. We show the anisotropic deformation to be seamlessly transferable to free boundary parameterization methods, which allows us to solve the hard problem of flattening compression garments in the domain of apparel design.

Keywords: modeling, deformation, anisotropy, as-rigid-as-possible (ARAP), parameterization

References(18)

[1]
N. Magnenat-Thalmann,; R. Laperrière,; D. Thalmann, Joint-dependent local deformations for hand animation and object grasping. In: Proceedings on Graphics Interface, 26-33, 1988.
[2]
I. Baran,; J Popović,. Automatic rigging and animation of 3D characters. ACM Transactions on Graphics Vol. 26, No. 3, Article No. 72, 2007.
[3]
A. Jacobson,; O Sorkine,. Stretchable and twistable bones for skeletal shape deformation. ACM Transactions on Graphics Vol. 30, No. 6, Article No. 165, 2011.
[4]
J. R. Nieto,; A. Susín, Cage based deformations: A survey. In: Deformation Models. M. Hidalgo,; A. M. Torres,; J. V. Gómez, Eds. Springer Netherlands, 75-99, 2013.
[5]
A. Jacobson,; I. Baran,; J. Popović,; O Sorkine-Hornung,. Bounded biharmonic weights for real-time deformation. Communications of the ACM Vol. 57, No. 4, 99-106, 2014.
[6]
T. Igarashi,; T. Moscovich,; J. F Hughes,. As-rigid-as-possible shape manipulation. ACM Transactions on Graphics Vol. 24, No. 3, 1134-1141, 2005.
[7]
O. Sorkine,; M. Alexa, As-rigid-as-possible surface modeling. In: Proceedings of the 5th Eurographics Symposium on Geometry Processing, 109-116, 2007.
[8]
Y. Wang,; A. Jacobson,; J. Barbič,; L Kavan,. Linear subspace design for real-time shape deformation. ACM Transactions on Graphics Vol. 34, No. 4, Article No. 57, 2015.
[9]
R. W. Sumner,; J Popović,. Deformation transfer for triangle meshes. ACM Transactions on Graphics Vol. 23, No. 3, 399-405, 2004.
[10]
R. W. Sumner,; J. Schmid,; M Pauly,. Embedded deformation for shape manipulation. ACM Transactions on Graphics Vol. 26, No. 3, Article No. 80, 2007.
[11]
J. A. Bærentzen,; R. Abdrashitov,; K Singh,. Interactive shape modeling using a skeleton-mesh corepresentation. ACM Transactions on Graphics Vol. 33, No. 4, Article No. 132, 2014.
[12]
F. Usai,; M. Livesu,; E. Puppo,; M. Tarini,; R Scateni,. Extraction of the quad layout of a triangle mesh guided by its curve skeleton. ACM Transactions on Graphics Vol. 35, No. 1, Article No. 6, 2015.
[13]
L. Liu,; L. Zhang,; Y. Xu,; C. Gotsman,; S. J Gortler,. A local/global approach to mesh parameterization. Computer Graphics Forum Vol. 27, No. 5, 1495-1504, 2008.
[14]
Y. Zhang,; C. C. L Wang,. WireWarping++: Robust and flexible surface flattening with length control. IEEE Transactions on Automation Science and Engineering Vol. 8, No. 1, 205-215, 2011.
[15]
J. Smith,; S Schaefer,. Bijective parameterization with free boundaries. ACM Transactions on Graphics Vol. 34, No. 4, Article No. 70, 2015.
[16]
S. Krzywinski, Verbindung von Design und Konstruktion in der textilen Konfektion unter Anwendung von CAE. TUDpress, 2005.
[17]
K. Crane,; M. Desbrun,; P Schröder,. Trivial connections on discrete surfaces. Computer Graphics Forum Vol. 29, No. 5, 1525-1533, 2010.
[18]
M. Colaianni,; C. Siegl,; J. Süßmuth,; F. Rott,; G. Greiner, Shape adaptive cut lines. In: Proceedings of the Eurographics Workshop on Graphics for Digital Fabrication, 49-55, 2016.
Publication history
Copyright
Acknowledgements
Rights and permissions

Publication history

Revised: 07 March 2017
Accepted: 30 May 2017
Published: 02 August 2017
Issue date: December 2017

Copyright

© The Author(s) 2017

Acknowledgements

We want to thank Blendswap artists Calore for the cobra, Metalix for the dog, and Nerotbf for the Roman bust.

Rights and permissions

This article is published with open access at Springerlink.com

The articles published in this journal are distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

Other papers from this open access journal are available free of charge from http://www.springer.com/journal/41095. To submit a manuscript, please go to https://www.editorialmanager.com/cvmj.

Return