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Research Article | Open Access

Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video

Bournemouth University, Poole, BH12 5BB, UK.
Harbin Institute of Technology, Harbin, 150001, China.
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Abstract

We present a novel approach for automatically detecting and tracking facial landmarks across poses and expressions from in-the-wild monocular video data, e.g., YouTube videos and smartphone recordings. Our method does not require any calibration or manual adjustment for new individual input videos or actors. Firstly, we propose a method of robust 2D facial landmark detection across poses, by combining shape-face canonical-correlation analysis with a global supervised descent method. Since 2D regression-based methods are sensitive to unstable initialization, and the temporal and spatial coherence of videos is ignored, we utilize a coarse-to-dense 3D facial expression reconstruction method to refine the 2D landmarks. On one side, we employ an in-the-wild method to extract the coarse reconstruction result and its corresponding texture using the detected sparse facial landmarks, followed by robust pose, expression, and identity estimation. On the other side, to obtain dense reconstruction results, we give a face tracking flow method that corrects coarse reconstruction results and tracks weakly textured areas; this is used to iteratively update the coarse face model. Finally, a dense reconstruction result is estimated after it converges. Extensive experiments on a variety of video sequences recorded by ourselves or downloaded from YouTube show the results of facial landmark detection and tracking under various lighting conditions, for various head poses and facial expressions. The overall performance and a comparison with state-of-art methods demonstrate the robustness and effectiveness of our method.

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Computational Visual Media
Pages 33-47

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Cite this article:
Liu S, Zhang Y, Yang X, et al. Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video. Computational Visual Media, 2017, 3(1): 33-47. https://doi.org/10.1007/s41095-016-0068-y

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Revised: 04 September 2016
Accepted: 20 December 2016
Published: 17 March 2017
© The Author(s) 2016

This article is published with open access at Springerlink.com

The articles published in this journal are distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

Other papers from this open access journal are available free of charge from http://www.springer.com/journal/41095. To submit a manuscript, please go to https://www. editorialmanager.com/cvmj.