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Research Article | Open Access

Anisotropic density estimation for photon mapping

Fu-Jun Luan1Li-Fan Wu1Kun Xu1( )
TNList, Department of Computer Science and Technology, Tsinghua University, Beijing 100084, China
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Abstract

Photon mapping is a widely used technique for global illumination rendering. In the density estimation step of photon mapping, the indirect radiance at a shading point is estimated through a filtering process using nearby stored photons; an isotropic filtering kernel is usually used. However, using an isotropic kernel is not always the optimal choice, especially for cases when eye paths intersect with surfaces with anisotropic BRDFs. In this paper, we propose an anisotropic filtering kernel for density estimation to handle such anisotropic eye paths. The anisotropic filtering kernel is derived from the recently introduced anisotropic spherical Gaussian representation of BRDFs. Compared to conventional photon mapping, our method is able to reduce rendering errors with negligible additional cost when rendering scenes containing anisotropic BRDFs.

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Computational Visual Media
Pages 221-228

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Cite this article:
Luan F-J, Wu L-F, Xu K. Anisotropic density estimation for photon mapping. Computational Visual Media, 2015, 1(3): 221-228. https://doi.org/10.1007/s41095-015-0010-8

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Revised: 21 November 2014
Accepted: 04 March 2015
Published: 14 August 2015
© The authors 2015

This article is published with open access at Springerlink.com

This article is distributed under the terms of the Creative Commons Attribution License which permits any use, distribution, and reproduction in any medium, provided the original author(s) and the source are credited.

Other papers from this open access journal are available at no cost from http://www.springer.com/journal/41095. To submit a manuscript, please go to https://www. editorialmanager.com/cvmj.