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We address the 3D shape assembly of multiple geometric pieces without overlaps, a scenario often encountered in 3D shape design, field archeology, and robotics. Existing methods depend on strong assumptions on the number of shape pieces and coherent geometry or semantics of shape pieces. Despite raising attention to 3D registration with complex or low overlapping patterns, few methods consider shape assembly with rare overlaps. To address this problem, we present a novel framework inspired by solving puzzles, named PuzzleNet, which conducts multi-task learning by leveraging both 3D alignment and boundary information. Specifically, we design an end-to-end neural network based on a point cloud transformer with two-way branches for estimating rigid transformation and predicting boundaries simultaneously. The framework is then naturally extended to reassemble multiple pieces into a full shape by using an iterative greedy approach based on the distance between each pair of candidate-matched pieces. To train and evaluate PuzzleNet, we construct two datasets, named DublinPuzzle and ModelPuzzle, based on a real-world urban scan dataset (DublinCity) and a synthetic CAD dataset (ModelNet40) respectively. Experiments demonstrate our effectiveness in solving 3D shape assembly for multiple pieces with arbitrary geometry and inconsistent semantics. Our method surpasses state-of-the-art algorithms by more than 10 times in rotation metrics and four times in translation metrics.

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Publication history
Copyright

Publication history

Received: 25 January 2023
Accepted: 19 May 2023
Published: 30 May 2023
Issue date: May 2023

Copyright

© Institute of Computing Technology, Chinese Academy of Sciences 2023
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