@article{Wang2026, 
author = {Zhaorong Wang and Yoshihiro Kanamori and Yuki Endo},
title = {EG-HumanNeRF: Efficient generalizable human NeRF utilizing human prior for sparse view},
year = {2026},
journal = {Computational Visual Media},
volume = {12},
number = {2},
pages = {355-379},
keywords = {novel view synthesis, generalizable human NeRFs, sparse input views, rendering, occlusion, signed ray distance function (SRDF)},
url = {https://www.sciopen.com/article/10.26599/CVM.2025.9450508},
doi = {10.26599/CVM.2025.9450508},
abstract = {Generalizable neural radiance fields (NeRFs) enable neural-based digital human rendering without per-scene retraining. When combined with human prior knowledge, high-quality human rendering can be achieved even with sparse input views. However, inferencing by these methods is still slow, as a large number of neural network queries on each ray are required to ensure high rendering quality. Moreover, occluded regions often suffer from artifacts, especially when the input views are sparse. To address these issues, we propose a generalizable human NeRF framework that achieves high-quality, real-time rendering with sparse input views by extensively leveraging human prior knowledge. We accelerate rendering with a two-stage sampling reduction strategy, first constructing boundary meshes around the human geometry to reduce the number of ray samples for sampling guidance regression, and then volume rendering using fewer guided samples. To improve rendering quality, especially in occluded regions, we propose an occlusion-aware attention mechanism to extract occlusion information from the human priors, followed by an image space refinement network to improve rendering quality. Furthermore, for volume rendering, we adopt a signed ray distance function (SRDF) formulation, which allows us to propose an SRDF loss at every sample position to improve the rendering quality further. Our experiments demonstrate that our method outperforms the state-of-the-art in rendering quality and has a competitive rendering speed compared to speed-prioritized novel view synthesis methods.}
}