@article{Yang2020, 
author = {Xiaolong Yang and Xiaohong Jia},
title = {Simple primitive recognition via hierarchical face clustering},
year = {2020},
journal = {Computational Visual Media},
volume = {6},
number = {4},
pages = {431-443},
keywords = {quadric primitive extraction, mesh, hierar-chical clustering},
url = {https://www.sciopen.com/article/10.1007/s41095-020-0192-6},
doi = {10.1007/s41095-020-0192-6},
abstract = {We present a simple yet efficient algorithmfor recognizing simple quadric primitives (plane, sphere, cylinder, cone) from triangular meshes. Our approach is an improved version of a previous hierarchical clustering algorithm, which performs pairwise clustering of trianglepatches from bottom to top. The key contributions of our approach include a strategy for priority and fidelity consideration of the detected primitives, and a scheme for boundary smoothness between adjacent clusters. Experimental results demonstrate that the proposed method produces qualitatively and quantitatively better results than representative state-of-the-art methods on a wide range of test data.}
}