References(61)
[1]
Lynch, K. Reconsidering the image of the city. In: Cities of the Mind. Environment, Development, and Public Policy. Rodwin, L.; Hollister, R. M. Eds. Springer Boston MA, 151–161, 1984.
[2]
LaViola Jr., J. J.; Kruijff, E.; McMahan, R. P.; Bowman, D.; Poupyrev, I. P. 3D User Interfaces: Theory and Practice. Addison-Wesley Professional, 2017.
[3]
Pierce, J. S.; Pausch, R. Navigation with place representations and visible landmarks. In: Proceedings of the IEEE Virtual Reality, 173–288, 2004.
[4]
Steck, S. D.; Mallot, H. A. The role of global and local landmarks in virtual environment navigation. Presence: Teleoperators and Virtual Environments Vol. 9, No. 1, 69–83, 2000.
[5]
Darken, R. P.; Cevik, H. Map usage in virtual environments: Orientation issues. Proceedings IEEE Virtual Reality 133–140, 1999.
[6]
Stoakley, R.; Conway, M. J.; Pausch, R. Virtual reality on a WIM: Interactive worlds in miniature. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 265–272, 1995.
[7]
Darken, R. P.; Sibert, J. L. A toolset for navigation in virtual environments. In: Proceedings of the 6th Annual ACM Symposium on User Interface Software and Technology, 157–165, 1993.
[8]
Grammenos, D.; Filou, M.; Papadakos, P.; Stephanidis, C. Virtual prints: Leaving trails in virtual environments. In: Proceedings of the Workshop on Virtual Environ-ments, 131–138, 2002.
[9]
Chittaro, L.; Ranon, R.; Ieronutti, L. Guiding visitors of Web3D worlds through automatically generated Tours. In: Proceedings of the 8th International Conference on 3D Web Technology, 27–38, 2003.
[10]
Elmqvist, N.; Tudoreanu, M. E.; Tsigas, P. Tour generation for exploration of 3D virtual environments. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 207–210, 2007.
[11]
Wang, M.; Lyu, X. Q.; Li, Y. J.; Zhang, F. L. VR content creation and exploration with deep learning: A survey. Computational Visual Media Vol. 6, No. 1, 3–28, 2020.
[12]
Henderson, S.; Feiner, S. Exploring the benefits of augmented reality documentation for maintenance and repair. IEEE Transactions on Visualization and Computer Graphics Vol. 17, No. 10, 1355–1368, 2011.
[13]
Webel, S.; Bockholt, U.; Engelke, T.; Gavish, N.; Olbrich, M.; Preusche, C. An augmented reality training platform for assembly and maintenance skills. Robotics and Autonomous Systems Vol. 61, No. 4, 398–403, 2013.
[14]
Barakonyi, I.; Schmalstieg, D. Ubiquitous animated agents for augmented reality. In: Proceedings of the IEEE/ACM International Symposium on Mixed and Augmented Reality, 145–154, 2006.
[15]
Zauner, J.; Haller, M.; Brandl, A.; Hartman, W. Authoring of a mixed reality assembly instructor for hierarchical structures. In: Proceedings of the 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, 237–246, 2003.
[16]
Syberfeldt, A.; Danielsson, O.; Holm, M.; Wang, L. H. Visual assembling guidance using augmented reality. Procedia Manufacturing Vol. 1, 98–109, 2015.
[17]
Neumann, U.; Majoros, A. Cognitive, performance, and systems issues for augmented reality applications in manufacturing and maintenance. In: Proceedings of the IEEE Virtual Reality Annual International Symposium, 4–11, 1998.
[18]
Nassani, A.; Bai, H. D.; Lee, G.; Billinghurst, M. Tag it!: AR annotation using wearable sensors. In: Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 1–4, 2015.
[19]
Biocca, F.; Tang, A.; Owen, C.; Xiao, F. Attention funnel: Omnidirectional 3D cursor for mobile aug-mented reality platforms. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1115–1122, 2006.
[20]
Schwerdtfeger, B.; Reif, R.; Günthner, W. A.; Klinker, G. Pick-by-vision: There is something to pick at the end of the augmented tunnel. Virtual Reality Vol. 15, Nos. 2–3, 213–223, 2011.
[21]
Kasprzak, S.; Komninos, A.; Barrie, P. Feature-based indoor navigation using augmented reality. In: Proceedings of the 9th International Conference on Intelligent Environments, 100–107, 2013.
[22]
Alnabhan, A.; Tomaszewski, B. INSAR: Indoor navigation system using augmented reality. In: Proceedings of the 6th ACM SIGSPATIAL International Workshop on Indoor Spatial Awareness, 36–43, 2014.
[23]
Mulloni, A.; Seichter, H.; Schmalstieg, D. Handheld augmented reality indoor navigation with activity-based instructions. In: Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, 211–220, 2011.
[24]
Kim, J.; Jun, H. Vision-based location positioning using augmented reality for indoor navigation. IEEE Transactions on Consumer Electronics Vol. 54, No. 3, 954–962, 2008.
[25]
Rehman, U.; Cao, S. Augmented-reality-based indoor navigation: A comparative analysis of handheld devices versus google glass. IEEE Transactions on Human-Machine Systems Vol. 47, No. 1, 140–151, 2017.
[26]
Subakti, H.; Jiang, J. R. A marker-based cyber-physical augmented-reality indoor guidance system for smart campuses. In: Proceedings of the IEEE 18th International Conference on High Performance Computing and Communications; IEEE 14th International Conference on Smart City; IEEE 2nd International Conference on Data Science and Systems, 1373–1379, 2016.
[27]
Van Diggelen, F. S. T. A-GPS: Assisted GPS, GNSS, and SBAS. Artech House, 2009.
[28]
Want, R.; Hopper, A.; Falcão, V.; Gibbons, J. The active badge location system. ACM Transactions on Information Systems Vol. 10, No. 1, 91–102, 1992.
[29]
Fukuju, Y.; Minami, M.; Morikawa, H.; Aoyama, T. DOLPHIN: An autonomous indoor positioning system in ubiquitous computing environment. In: Proceedings IEEE Workshop on Software Technologies for Future Embedded Systems, 53–56, 2003.
[30]
Minami, M.; Fukuju, Y.; Hirasawa, K.; Yokoyama, S.; Mizumachi, M.; Morikawa, H.; Aoyama, T. DOLPHIN: A practical approach for implementing a fully distributed indoor ultrasonic positioning system. In: UbiComp 2004: Ubiquitous Computing. Lecture Notes in Computer Science, Vol. 3205. Davies, N.; Mynatt, E. D.; Siio, I. Eds. Springer Berlin Heidelberg, 347–365, 2004.
[31]
Liu, M. Y.; Liu, K.; Yang, P. P.; Lei, X. K.; Li, H. Bio-inspired navigation based on geomagnetic. In: Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2339–2344, 2013.
[32]
Rubino, I.; Barberis, C.; Di Chio, L.; Xhembulla, J.; Malnati, G. Enhancing a museum mobile application through user experience design: A comparative analysis. Recent Advances in Electrical & Electronic Engineering 295–300, 2014.
[33]
Delail, B. A.; Weruaga, L.; Zemerly, M. J. CAViAR: Context aware visual indoor augmented reality for a university campus. In: Proceedings of the IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology, 286–290, 2012.
[34]
O’rourke, J. Art Gallery Theorems and Algorithms, Vol. 57. Oxford University Press, 1987.
[35]
Zeng, R.; Wen, Y. H.; Zhao, W.; Liu, Y. J. View planning in robot active vision: A survey of systems, algorithms, and applications. Computational Visual Media Vol. 6, No. 3, 225–245, 2020.
[36]
Foraker, J.; Royset, J. O.; Kaminer, I. Search-trajectory optimization: Part I, formulation and theory. Journal of Optimization Theory and Applications Vol. 169, No. 2, 530–549, 2016.
[37]
Sato, H.; Royset, J. O. Path optimization for the resource-constrained searcher. Naval Research Logistics Vol. 57, No. 5, 422–440, 2010.
[38]
Kratzke, T. M.; Stone, L. D.; Frost, J. R. Search and rescue optimal planning system. In: Proceedings of the 13th International Conference on Information Fusion, 1–8, 2010.
[39]
Royset, J. O.; Sato, H. Route optimization for multiple searchers. Naval Research Logistics Vol. 57, No. 8, 701–717, 2010.
[40]
Koopman, B. O. Search and Screening: General Principles with Historical Applications. Pergamon Press, 1980.
[42]
Lau, H.; Huang, S. D.; Dissanayake, G. Discounted MEAN bound for the optimal searcher path problem with non-uniform travel times. European Journal of Operational Research Vol. 190, No. 2, 383–397, 2008.
[44]
Morin, M.; Abi-Zeid, I.; Lang, P.; Lamontagne, L.; Maupin, P. The optimal searcher path problem with a visibility criterion in discrete time and space. In: Proceedings of the 12th International Conference on Information Fusion, 2217–2224, 2009.
[45]
Peng, H.; Huo, M. L.; Liu, Z. Z.; Xu, W. Simulation analysis of cooperative target search strategies for multiple UAVs. In: Proceedings of the 27th Chinese Control and Decision Conference, 4855–4859, 2015.
[46]
Hu, J. W.; Xie, L. H.; Xu, J. Vision-based multi-agent cooperative target search. In: Proceedings of the 12th International Conference on Control Automation Robotics & Vision, 895–900, 2012.
[47]
Perez-Carabaza, S.; Bermudez-Ortega, J.; Besada-Portas, E.; Lopez-Orozco, J. A.; de la Cruz, J. M. A multi-UAV minimum time search planner based on ACOR. In: Proceedings of the Genetic and Evolutionary Computation Conference, 35–42, 2017.
[48]
Meng, W.; He, Z. R.; Su, R.; Yadav, P. K.; Teo, R.; Xie, L. H. Decentralized multi-UAV flight autonomy for moving convoys search and track. IEEE Transactions on Control Systems Technology Vol. 25, No. 4, 1480–1487, 2017.
[49]
Hu, J. W.; Xie, L. H.; Xu, J.; Xu, Z. Multi-agent cooperative target search. Sensors Vol. 14, No. 6, 9408–9428, 2014.
[50]
Bhattacharya, S.; Hutchinson, S. On the existence of Nash equilibrium for a two player pursuit-evasion game with visibility constraints. In: Algorithmic Foundation of Robotics VIII. Springer Tracts in Advanced Robotics, Vol. 57. Chirikjian, G. S.; Choset, H.; Morales, M.; Murphey, T. Eds. Springer Berlin Heidelberg, 251–265, 2009.
[51]
Darken, R. P.; Peterson, B. Spatial orientation, wayfinding, and representation. In: Handbook of Virtual Environment Technology. Stanney, K. Ed. CRC Press, 533–558, 2002.
[52]
Kraus, M.; Schäfer, H.; Meschenmoser, P.; Schweitzer, D.; Keim, D. A.; Sedlmair, M.; Fuchs, J. A comparative study of orientation support tools in virtual reality environments with virtual teleportation. In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 227–238, 2020.
[54]
Cohen, J. Statistical Power Analysis for the Behavioral Sciences. Academic Press, 2013.
[55]
Sawilowsky, S. S. New effect size rules of thumb. Journal of Modern Applied Statistical Methods Vol. 8, No. 2, 597–599, 2009.
[56]
Shapiro, S. S.; Wilk, M. B. An analysis of variance test for normality (complete samples). Biometrika Vol. 52, Nos. 3–4, 591–611, 1965.
[57]
Rey, D.; Neuhäuser, M. Wilcoxon-signed-rank test. In: International Encyclopedia of Statistical Science. Lovric, M. Ed. Springer Berlin Heidelberg, 1658–1659, 2011.
[58]
Hart, S. G. Nasa-task load index (NASA-TLX); 20 years later. Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 50, No. 9, 904–908, 2006.
[59]
Huang, J. H.; Yang, S.; Zhao, Z. S.; Lai, Y. K.; Hu, S. M. ClusterSLAM: A SLAM backend for simultaneous rigid body clustering and motion estimation. Computational Visual Media Vol. 7, No. 1, 87–101, 2021.
[60]
He, Y. H.; Wei, X.; Hong, X. P.; Shi, W. W.; Gong, Y. H. Multi-target multi-camera tracking by tracklet-to-target assignment. IEEE Transactions on Image Processing Vol. 29, 5191–5205, 2020.
[61]
Li, P.; Zhang, J. B.; Zhu, Z.; Li, Y. W.; Jiang, L.; Huang, G. State-aware re-identification feature for multi-target multi-camera tracking. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 1506–1516, 2019.